interactive bots: Create connect four bot.
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zulip_bots/zulip_bots/bots/connect_four/__init__.py
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zulip_bots/zulip_bots/bots/connect_four/__init__.py
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zulip_bots/zulip_bots/bots/connect_four/connect_four.py
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zulip_bots/zulip_bots/bots/connect_four/connect_four.py
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# @TODO: place bot owner name in config file, allow bot owner to run special commands
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import re
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from copy import deepcopy
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from zulip_bots.bots.connect_four.controller import ConnectFourModel
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class InputVerification(object):
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verified_users = []
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all_valid_commands = ['help', 'status', 'start game with computer', 'start game with \w+@\w+\.\w+',
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'withdraw invitation', 'accept', 'decline', 'move \d$', 'quit', 'confirm quit']
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# Every command that can be run, in states requiring user verification, by each player
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verified_commands = {
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'waiting': ['start game with computer', 'start game with \w+@\w+\.\w+'],
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'inviting': [['withdraw invitation'], ['accept', 'decline']],
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'playing': [['move \d$', 'quit', 'confirm quit'], ['quit', 'confirm quit']]
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}
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def permission_lacking_message(self, command):
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return 'Sorry, but you can\'t run the command ```' + command + '```'
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def update_commands(self, turn):
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self.verified_commands['playing'][-1 * turn + 1].remove('move \d$')
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self.verified_commands['playing'][turn].append('move \d$')
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def reset_commands(self):
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self.verified_commands['playing'] = [['move \d$', 'quit', 'confirm quit'], ['quit', 'confirm quit']]
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def regex_match_in_array(self, command_array, command):
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for command_regex in command_array:
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if re.compile(command_regex).match(command.lower()):
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return True
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return False
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def valid_command(self, command):
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return self.regex_match_in_array(self.all_valid_commands, command)
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def verify_user(self, user):
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return user in self.verified_users
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def verify_command(self, user, command, state):
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if state != 'waiting':
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command_array = self.verified_commands[state][self.verified_users.index(user)]
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else:
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command_array = self.verified_commands[state]
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return self.regex_match_in_array(command_array, command)
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class StateManager(object):
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def __init__(self, main_bot_handler):
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self.users = None
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self.state = ''
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self.user_messages = []
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self.opponent_messages = []
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self.main_bot_handler = main_bot_handler
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# Updates to the main bot handler that all state managers must use
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def basic_updates(self):
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if self.users is not None:
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self.main_bot_handler.inputVerification.verified_users = self.users
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if self.state:
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self.main_bot_handler.state = self.state
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self.main_bot_handler.user_messages = self.user_messages
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self.main_bot_handler.opponent_messages = self.opponent_messages
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def reset_self(self):
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self.users = None
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self.user_messages = []
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self.opponent_messages = []
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self.state = ''
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class GameCreator(StateManager):
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def __init__(self, main_bot_handler):
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super(GameCreator, self).__init__(main_bot_handler)
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self.gameHandler = None
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self.invitationHandler = None
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def handle_message(self, content, sender):
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if content == 'start game with computer':
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self.users = [sender]
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self.state = 'playing'
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self.gameHandler = GameHandler(self.main_bot_handler, 'one_player')
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self.user_messages.append('**You started a new game with the computer!**')
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self.user_messages.append(self.gameHandler.parse_board())
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self.user_messages.append(self.gameHandler.your_turn_message())
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elif re.compile('\w+@\w+\.\w+').search(content):
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opponent = re.compile('(\w+@\w+\.\w+)').search(content).group(1)
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if opponent == sender:
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self.user_messages.append('You can\'t play against yourself!')
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self.update_main_bot_handler()
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return
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self.users = [sender, opponent]
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self.state = 'inviting'
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self.gameHandler = GameHandler(self.main_bot_handler, 'two_player')
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self.invitationHandler = InvitationHandler(self.main_bot_handler)
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self.user_messages.append(self.invitationHandler.confirm_new_invitation(opponent))
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self.opponent_messages.append(self.invitationHandler.alert_new_invitation(sender))
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self.update_main_bot_handler()
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def update_main_bot_handler(self):
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self.basic_updates()
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self.main_bot_handler.player_cache = self.users
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self.main_bot_handler.gameHandler = deepcopy(self.gameHandler)
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if self.invitationHandler:
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self.main_bot_handler.invitationHandler = deepcopy(self.invitationHandler)
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self.reset_self()
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class GameHandler(StateManager):
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def __init__(self, main_bot_handler, game_type, board = ConnectFourModel().blank_board, turn = 0):
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super(GameHandler, self).__init__(main_bot_handler)
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self.game_type = game_type
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self.board = board
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self.turn = turn
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self.game_ended = False
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self.connectFourModel = ConnectFourModel()
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self.connectFourModel.update_board(board)
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self.tokens = [':blue_circle:', ':red_circle:']
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def parse_board(self):
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# Header for the top of the board
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board_str = ':one: :two: :three: :four: :five: :six: :seven:'
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for row in range(0, 6):
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board_str += '\n\n'
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for column in range(0, 7):
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if self.board[row][column] == 0:
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board_str += ':heavy_large_circle: '
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elif self.board[row][column] == 1:
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board_str += ':blue_circle: '
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elif self.board[row][column] == -1:
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board_str += ':red_circle: '
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return board_str
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def your_turn_message(self):
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return '**It\'s your move!**\n' +\
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'type ```move <column-number>``` to make your move\n\n' +\
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'You are ' + self.tokens[self.turn]
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def wait_turn_message(self, opponent):
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return 'Waiting for ' + opponent + ' to move'
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def alert_move_message(self, original_player, column_number):
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return '**' + original_player + ' moved in column ' + str(column_number + 1) + '**.'
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def append_game_over_messages(self, result):
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if result == 'draw':
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self.user_messages.append('**It\'s a draw!**')
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self.opponent_messages.append('**It\'s a draw!**')
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else:
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if result != 'the Computer':
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self.user_messages.append('**Congratulations, you win! :tada:**')
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self.opponent_messages.append('Sorry, but ' + result + ' won :cry:')
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else:
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self.user_messages.append('Sorry, but ' + result + ' won :cry:')
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def get_player_token(self, sender):
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player = self.main_bot_handler.inputVerification.verified_users.index(sender)
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# This computation will return 1 for player 0, and -1 for player 1, as is expected
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return (-2) * player + 1
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def toggle_turn(self):
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self.turn = (-1) * self.turn + 1
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def end_game(self):
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self.state = 'waiting'
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self.game_ended = True
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self.users = []
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def handle_move(self, column_number, token_number, player_one, player_two, computer_play = False):
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if not self.connectFourModel.validate_move(column_number):
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self.user_messages.append('That\'s an invalid move. Please specify a column' +
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' with at least one blank space, between 1 and 7')
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return
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self.board = self.connectFourModel.make_move(column_number, token_number)
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if not computer_play:
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self.user_messages.append('You placed your token in column ' + str(column_number + 1) + '.')
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self.user_messages.append(self.parse_board())
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self.opponent_messages.append(self.alert_move_message(self.sender, column_number))
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self.opponent_messages.append(self.parse_board())
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else:
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self.user_messages.append(self.alert_move_message('the Computer', column_number))
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self.user_messages.append(self.parse_board())
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game_over = self.connectFourModel.determine_game_over(player_one, player_two)
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if game_over:
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self.append_game_over_messages(game_over)
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self.end_game()
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else:
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self.toggle_turn()
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self.main_bot_handler.inputVerification.update_commands(self.turn)
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if not computer_play:
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self.user_messages.append(self.wait_turn_message(self.opponent))
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self.opponent_messages.append(self.your_turn_message())
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else:
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self.user_messages.append(self.your_turn_message())
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def handle_message(self, content, sender):
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self.sender = sender
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if self.game_type == 'two_player':
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opponent_array = deepcopy(self.main_bot_handler.inputVerification.verified_users)
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opponent_array.remove(sender)
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self.opponent = opponent_array[0]
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else:
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self.opponent = 'the Computer'
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if content == 'quit':
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self.user_messages.append('Are you sure you want to quit? You will forfeit the game!\n' +
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'Type ```confirm quit``` to forfeit.')
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elif content == 'confirm quit':
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self.end_game()
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self.user_messages.append('**You have forfeit the game**\nSorry, but you lost :cry:')
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self.opponent_messages.append('**' + sender + ' has forfeit the game**\nCongratulations, you win! :tada:')
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elif re.compile('move \d$').match(content):
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player_one = player_one = self.main_bot_handler.inputVerification.verified_users[0]
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player_two = 'the Computer' if self.game_type == 'one_player' else self.main_bot_handler.inputVerification.verified_users[1]
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human_move = int(re.compile('move (\d)$').search(content).group(1)) - 1
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human_token_number = self.get_player_token(sender)
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self.handle_move(human_move, human_token_number, player_one, player_two)
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if not self.game_ended and self.game_type == 'one_player':
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computer_move = self.connectFourModel.computer_move()
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computer_token_number = -1
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self.handle_move(computer_move, computer_token_number, player_one, player_two, computer_play = True)
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self.update_main_bot_handler()
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def update_main_bot_handler(self):
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if self.game_type == 'one_player':
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self.opponent_messages = []
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self.basic_updates()
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if self.game_ended:
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self.main_bot_handler.gameHandler = None
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self.reset_self()
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class InvitationHandler(StateManager):
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def __init__(self, main_bot_handler):
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super(InvitationHandler, self).__init__(main_bot_handler)
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self.game_cancelled = False
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self.gameHandler = object
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def confirm_new_invitation(self, opponent):
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return 'You\'ve sent an invitation to play Connect Four with ' +\
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opponent + '. I\'ll let you know when they respond to the invitation'
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def alert_new_invitation(self, challenger):
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# Since the first player invites, the challenger is always the first player
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return '**' + challenger + ' has invited you to play a game of Connect Four.**\n' +\
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'Type ```accept``` to accept the game invitation\n' +\
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'Type ```decline``` to decline the game invitation.'
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def handle_message(self, content, sender):
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challenger = self.main_bot_handler.inputVerification.verified_users[0]
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opponent = self.main_bot_handler.inputVerification.verified_users[1]
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if content.lower() == 'accept':
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self.state = 'playing'
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self.user_messages.append('You accepted the invitation to play with ' + challenger)
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self.user_messages.append(self.main_bot_handler.gameHandler.wait_turn_message(challenger))
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self.opponent_messages.append('**' + opponent + ' has accepted your invitation to play**')
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self.opponent_messages.append(self.main_bot_handler.gameHandler.parse_board())
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self.opponent_messages.append(self.main_bot_handler.gameHandler.your_turn_message())
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elif content.lower() == 'decline':
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self.state = 'waiting'
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self.users = []
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self.gameHandler = None
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self.user_messages.append('You declined the invitation to play with ' + challenger)
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self.opponent_messages.append('**' + opponent + ' has declined your invitation to play**\n' +
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'Invite another player by typing ```start game with user@example.com```')
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elif content.lower() == 'withdraw invitation':
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self.state = 'waiting'
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self.users = []
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self.gameHandler = None
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self.user_messages.append('Your invitation to play ' + opponent + ' has been withdrawn')
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self.opponent_messages.append('**' + challenger + ' has withdrawn his invitation to play you**\n' +
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'Type ``` start game with ' + challenger + '``` if you would like to play them.')
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self.update_main_bot_handler()
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def update_main_bot_handler(self):
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self.basic_updates()
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self.main_bot_handler.invitationHandler = None
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if self.gameHandler is None:
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self.main_bot_handler.gameHandler = self.gameHandler
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self.reset_self()
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class ConnectFourBotHandler(object):
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'''
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Bot that allows users to player another user
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or the computer in a game of Connect Four
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'''
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def get_stored_data(self):
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# return self.data # Uncomment and rerun bot to reset data if users are abusing the bot
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return self.bot_handler.storage.get('connect_four')
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def update_data(self):
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self.state = self.data['state']
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if 'users' in self.data:
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self.inputVerification.verified_users = self.data['users']
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if self.state == 'inviting':
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self.invitationHandler = InvitationHandler(self)
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self.gameHandler = GameHandler(self, self.data['game_type'])
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elif self.state == 'playing':
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self.gameHandler = GameHandler(self, self.data['game_type'], board = self.data['board'], turn = self.data['turn'])
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def put_stored_data(self):
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self.data = {}
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self.data['state'] = self.state
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if self.inputVerification.verified_users:
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self.data['users'] = self.inputVerification.verified_users
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if self.state == 'inviting':
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self.data['game_type'] = self.gameHandler.game_type
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elif self.state == 'playing':
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self.data['game_type'] = self.gameHandler.game_type
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self.data['board'] = self.gameHandler.board
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self.data['turn'] = self.gameHandler.turn
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self.bot_handler.storage.put('connect_four', self.data)
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# Stores the current state of the game. Either 'waiting 'inviting' or 'playing'
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state = 'waiting'
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# Stores the users, in case one of the state managers modifies the verified users
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player_cache = []
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# Object-wide storage to the bot_handler to allow custom message-sending function
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bot_handler = None
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inputVerification = InputVerification()
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invitationHandler = None
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gameHandler = None
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gameCreator = None
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user_messages = []
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opponent_messages = []
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# Stores a compact version of all data the bot is managing
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data = {'state': 'waiting'}
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def status_message(self):
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prefix = '**Connect Four Game Status**\n' +\
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'*If you suspect users are abusing the bot,' +\
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' please alert the bot owner*\n\n'
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if self.state == 'playing':
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if self.gameHandler.game_type == 'one_player':
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message = 'The bot is currently running a single player game' +\
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' for ' + self.inputVerification.verified_users[0] + '.'
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elif self.gameHandler.game_type == 'two_player':
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message = 'The bot is currently running a two player game ' +\
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'between ' + self.inputVerification.verified_users[0] +\
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' and ' + self.inputVerification.verified_users[1] + '.'
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elif self.state == 'inviting':
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message = self.inputVerification.verified_users[0] + '\'s' +\
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' invitation to play ' + self.inputVerification.verified_users[1] +\
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' is still pending. Wait for the game to finish to play a game.'
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elif self.state == 'waiting':
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message = '**The bot is not running a game right now!**\n' + \
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'Type ```start game with user@example.com``` ' +\
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'to start a game with another user,\n' +\
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'or type ```start game with computer``` ' +\
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'to start a game with the computer'
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return prefix + message
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def help_message(self):
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return '**Connect Four Bot Help:**\n' + \
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'*Preface all commands with @bot-name*\n\n' + \
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'* To see the current status of the game, type\n' + \
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'```status```\n' + \
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'* To start a game against the computer, type\n' + \
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'```start game with computer```\n' +\
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'* To start a game against another player, type\n' + \
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'```start game with user@example.com```\n' + \
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'* To make your move during a game, type\n' + \
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'```move <column-number>```\n' + \
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'* To quit a game at any time, type\n' + \
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'```quit```\n' + \
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'* To withdraw an invitation, type\n' + \
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'```cancel game```'
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def send_message(self, user, content):
|
||||
self.bot_handler.send_message(dict(
|
||||
type = 'private',
|
||||
to = user,
|
||||
content = content
|
||||
))
|
||||
|
||||
# Sends messages returned from helper classes, where user, is the user who sent the bot the original messages
|
||||
def send_message_arrays(self, user):
|
||||
if self.opponent_messages:
|
||||
opponent_array = deepcopy(self.player_cache)
|
||||
opponent_array.remove(user)
|
||||
opponent = opponent_array[0]
|
||||
|
||||
for message in self.user_messages:
|
||||
self.send_message(user, message)
|
||||
|
||||
for message in self.opponent_messages:
|
||||
self.send_message(opponent, message)
|
||||
|
||||
self.user_messages = []
|
||||
self.opponent_messages = []
|
||||
|
||||
def parse_message(self, message):
|
||||
content = message['content'].strip()
|
||||
sender = message['sender_email']
|
||||
return (content, sender)
|
||||
|
||||
def usage(self):
|
||||
return '''
|
||||
Bot that allows users to play another user
|
||||
or the computer in a game of Connect Four.
|
||||
|
||||
To see the entire list of commands, type
|
||||
@bot-name help
|
||||
'''
|
||||
|
||||
def initialize(self, bot_handler):
|
||||
self.gameCreator = GameCreator(self)
|
||||
self.inputVerification.reset_commands()
|
||||
if not bot_handler.storage.contains('connect_four'):
|
||||
bot_handler.storage.put('connect_four', self.data)
|
||||
|
||||
def handle_message(self, message, bot_handler):
|
||||
self.bot_handler = bot_handler
|
||||
|
||||
self.data = self.get_stored_data()
|
||||
self.update_data()
|
||||
|
||||
self.player_cache = self.inputVerification.verified_users
|
||||
content, sender = self.parse_message(message)
|
||||
|
||||
if not self.inputVerification.valid_command(content.lower()):
|
||||
self.send_message(sender, 'Sorry, but I couldn\'t understand your input.\n'
|
||||
'Type ```help``` to see a full list of commands.')
|
||||
return
|
||||
|
||||
# Messages that can be sent regardless of state or user
|
||||
elif content.lower() == 'help' or content == '':
|
||||
self.send_message(sender, self.help_message())
|
||||
return
|
||||
|
||||
elif content.lower() == 'status':
|
||||
self.send_message(sender, self.status_message())
|
||||
return
|
||||
|
||||
elif self.state == 'waiting':
|
||||
if not self.inputVerification.verify_command(sender, content.lower(), 'waiting'):
|
||||
self.send_message(sender, self.inputVerification.permission_lacking_message(content))
|
||||
|
||||
self.gameCreator.handle_message(content, sender)
|
||||
|
||||
elif not self.inputVerification.verify_user(sender):
|
||||
self.send_message(sender, 'Sorry, but other users are already using the bot.'
|
||||
'Type ```status``` to see the current status of the bot.')
|
||||
return
|
||||
|
||||
elif self.state == 'inviting':
|
||||
if not self.inputVerification.verify_command(sender, content.lower(), 'inviting'):
|
||||
self.send_message(sender, self.inputVerification.permission_lacking_message(content))
|
||||
return
|
||||
|
||||
self.invitationHandler.handle_message(content, sender)
|
||||
|
||||
elif self.state == 'playing':
|
||||
if not self.inputVerification.verify_command(sender, content.lower(), 'playing'):
|
||||
self.send_message(sender, self.inputVerification.permission_lacking_message(content))
|
||||
return
|
||||
|
||||
self.gameHandler.handle_message(content, sender)
|
||||
|
||||
self.send_message_arrays(sender)
|
||||
self.put_stored_data()
|
||||
|
||||
handler_class = ConnectFourBotHandler
|
134
zulip_bots/zulip_bots/bots/connect_four/controller.py
Normal file
134
zulip_bots/zulip_bots/bots/connect_four/controller.py
Normal file
|
@ -0,0 +1,134 @@
|
|||
from copy import deepcopy
|
||||
from random import randint
|
||||
from functools import reduce
|
||||
|
||||
class ConnectFourModel(object):
|
||||
'''
|
||||
Object that manages running the Connect
|
||||
Four logic for the Connect Four Bot
|
||||
'''
|
||||
|
||||
blank_board = [
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
|
||||
current_board = blank_board
|
||||
|
||||
def update_board(self, board):
|
||||
self.current_board = deepcopy(board)
|
||||
|
||||
def validate_move(self, column_number):
|
||||
if column_number < 0 or column_number > 6:
|
||||
return False
|
||||
|
||||
row = 0
|
||||
column = column_number
|
||||
|
||||
return self.current_board[row][column] == 0
|
||||
|
||||
def available_moves(self):
|
||||
available_moves = []
|
||||
row = 0
|
||||
for column in range(0, 7):
|
||||
if self.current_board[row][column] == 0:
|
||||
available_moves.append(column)
|
||||
|
||||
return available_moves
|
||||
|
||||
def make_move(self, column_number, token_number):
|
||||
finding_move = True
|
||||
row = 5
|
||||
column = column_number
|
||||
|
||||
while finding_move:
|
||||
if self.current_board[row][column] == 0:
|
||||
self.current_board[row][column] = token_number
|
||||
finding_move = False
|
||||
|
||||
row -= 1
|
||||
|
||||
return deepcopy(self.current_board)
|
||||
|
||||
def determine_game_over(self, first_player, second_player):
|
||||
def get_horizontal_wins(board):
|
||||
horizontal_sum = 0
|
||||
|
||||
for row in range(0, 6):
|
||||
for column in range(0, 4):
|
||||
horizontal_sum = board[row][column] + board[row][column + 1] + \
|
||||
board[row][column + 2] + board[row][column + 3]
|
||||
if horizontal_sum == -4:
|
||||
return -1
|
||||
elif horizontal_sum == 4:
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
def get_vertical_wins(board):
|
||||
vertical_sum = 0
|
||||
|
||||
for row in range(0, 3):
|
||||
for column in range(0, 7):
|
||||
vertical_sum = board[row][column] + board[row + 1][column] + \
|
||||
board[row + 2][column] + board[row + 3][column]
|
||||
if vertical_sum == -4:
|
||||
return -1
|
||||
elif vertical_sum == 4:
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
def get_diagonal_wins(board):
|
||||
major_diagonal_sum = 0
|
||||
minor_diagonal_sum = 0
|
||||
|
||||
# Major Diagonl Sum
|
||||
for row in range(0, 3):
|
||||
for column in range(0, 4):
|
||||
major_diagonal_sum = board[row][column] + board[row + 1][column + 1] + \
|
||||
board[row + 2][column + 2] + board[row + 3][column + 3]
|
||||
if major_diagonal_sum == -4:
|
||||
return -1
|
||||
elif major_diagonal_sum == 4:
|
||||
return 1
|
||||
|
||||
# Minor Diagonal Sum
|
||||
for row in range(3, 6):
|
||||
for column in range(0, 4):
|
||||
minor_diagonal_sum = board[row][column] + board[row - 1][column + 1] + \
|
||||
board[row - 2][column + 2] + board[row - 3][column + 3]
|
||||
if minor_diagonal_sum == -4:
|
||||
return -1
|
||||
elif minor_diagonal_sum == 4:
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
# If all tokens in top row are filled (its a draw), product != 0
|
||||
top_row_multiple = reduce(lambda x, y: x*y, self.current_board[0])
|
||||
|
||||
if top_row_multiple != 0:
|
||||
return 'draw'
|
||||
|
||||
winner = get_horizontal_wins(self.current_board) + \
|
||||
get_vertical_wins(self.current_board) + \
|
||||
get_diagonal_wins(self.current_board)
|
||||
|
||||
if winner == 1:
|
||||
return first_player
|
||||
elif winner == -1:
|
||||
return second_player
|
||||
|
||||
return False
|
||||
|
||||
def computer_move(self):
|
||||
# @TODO: Make the computer more intelligent
|
||||
# perhaps by implementing minimax
|
||||
available_moves = deepcopy(self.available_moves())
|
||||
final_move = available_moves[randint(0, len(available_moves) - 1)]
|
||||
|
||||
return final_move
|
77
zulip_bots/zulip_bots/bots/connect_four/doc.md
Normal file
77
zulip_bots/zulip_bots/bots/connect_four/doc.md
Normal file
|
@ -0,0 +1,77 @@
|
|||
# Connect Four Bot
|
||||
|
||||
The Connect Four bot is a Zulip bot that will allow users
|
||||
to play a game of Connect Four against either another user,
|
||||
or the computer. All games are run within private messages
|
||||
sent between the user(s) and the bot.
|
||||
|
||||
Starting a new game with another user requires a simple command,
|
||||
and the desired opponent's zulip-related email adress:
|
||||
|
||||
```
|
||||
@<bot-name> start game with user@example.com
|
||||
```
|
||||
|
||||
Starting a game with the computer is even simpler:
|
||||
|
||||
```
|
||||
@<bot-name> start game with computer
|
||||
```
|
||||
|
||||
**See Usage for a complete list of commands**
|
||||
|
||||
*Due to design contraints, the Connect Four Bot
|
||||
can only run a single game at a time*
|
||||
|
||||
## Setup
|
||||
|
||||
The Connect Four Bot does not require a config file or API key.
|
||||
It can be used without setup.
|
||||
|
||||
## Usage
|
||||
|
||||
*All commands should be prefaced with* ```@<bot-name>```
|
||||
|
||||
1. ```help``` : provides the user with relevant
|
||||
commands for first time users.
|
||||
|
||||
2. ```status``` : due to design contraints, the
|
||||
bot can only run a single game at a time. This command allows
|
||||
the user to see the current status of the bot, including
|
||||
whether or not the bot is running a game, if the bot is waiting
|
||||
for a player to accept an invitation to play, as well as who
|
||||
is currently using the bot.
|
||||
|
||||
3. ```start game with user@example.com``` : provided
|
||||
that the bot is not running a game, this command can be used to
|
||||
invite another player to play a game of Connect Four with the user.
|
||||
Note that the user must be specified with their email adress, not
|
||||
their username.
|
||||
|
||||
4. ```start game with computer``` : provided that the bot is not
|
||||
running a game, this command will begin a single player game
|
||||
between the user and a computer player. Note that the currently
|
||||
implemented computer plays randomly.
|
||||
|
||||
5. ```accept``` : a command that can only be run by an invited
|
||||
player to accept an invitation to play Connect Four against
|
||||
another user.
|
||||
|
||||
6. ```decline``` : a command that can only be run by an invited
|
||||
player to decline an invitation to play Connect Four against
|
||||
another user.
|
||||
|
||||
7. ```withdraw invitation``` : a command that can only be run by the
|
||||
inviter to withdraw their invitation to play. Especially
|
||||
useful if a player does not respond to an invitation for a
|
||||
long period of time.
|
||||
|
||||
8. ```move <column-number>``` : during a game, a player may run
|
||||
this command on their turn to place a token in the specified
|
||||
column.
|
||||
|
||||
9. ```quit``` : responds with a confirmation message that asks
|
||||
the user to confirm they wish to forfeit the game.
|
||||
|
||||
10. ```confirm quit``` : causes the user that runs this command
|
||||
to forfeit the game.
|
519
zulip_bots/zulip_bots/bots/connect_four/test_connect_four.py
Normal file
519
zulip_bots/zulip_bots/bots/connect_four/test_connect_four.py
Normal file
|
@ -0,0 +1,519 @@
|
|||
from zulip_bots.test_lib import BotTestCase
|
||||
|
||||
from contextlib import contextmanager
|
||||
from mock import MagicMock
|
||||
from zulip_bots.bots.connect_four.connect_four import *
|
||||
|
||||
class TestConnectFourBot(BotTestCase):
|
||||
bot_name = 'connect_four'
|
||||
|
||||
def make_request_message(self, content, user='foo@example.com'):
|
||||
message = dict(
|
||||
sender_email=user,
|
||||
content=content,
|
||||
)
|
||||
return message
|
||||
|
||||
# Function that serves similar purpose to BotTestCase.verify_dialog, but allows for multiple responses to be handled
|
||||
def verify_response(self, request, expected_response, response_number, data=None, computer_move=None, user = 'foo@example.com'):
|
||||
'''
|
||||
This function serves a similar purpose
|
||||
to BotTestCase.verify_dialog, but allows
|
||||
for multiple responses to be validated,
|
||||
and for mocking of the bot's internal data
|
||||
'''
|
||||
|
||||
bot, bot_handler = self._get_handlers()
|
||||
message = self.make_request_message(request, user)
|
||||
bot_handler.reset_transcript()
|
||||
stash = ConnectFourModel.computer_move
|
||||
|
||||
if data:
|
||||
bot.get_stored_data = MagicMock(return_value = data)
|
||||
|
||||
if computer_move is not None:
|
||||
ConnectFourModel.computer_move = MagicMock(return_value = computer_move)
|
||||
|
||||
bot.handle_message(message, bot_handler)
|
||||
|
||||
responses = [
|
||||
message
|
||||
for (method, message)
|
||||
in bot_handler.transcript
|
||||
]
|
||||
|
||||
first_response = responses[response_number]
|
||||
self.assertEqual(expected_response, first_response['content'])
|
||||
|
||||
ConnectFourModel.computer_move = stash
|
||||
|
||||
def help_message(self):
|
||||
return '**Connect Four Bot Help:**\n' + \
|
||||
'*Preface all commands with @bot-name*\n\n' + \
|
||||
'* To see the current status of the game, type\n' + \
|
||||
'```status```\n' + \
|
||||
'* To start a game against the computer, type\n' + \
|
||||
'```start game with computer```\n' + \
|
||||
'* To start a game against another player, type\n' + \
|
||||
'```start game with user@example.com```\n' + \
|
||||
'* To make your move during a game, type\n' + \
|
||||
'```move <column-number>```\n' + \
|
||||
'* To quit a game at any time, type\n' + \
|
||||
'```quit```\n' + \
|
||||
'* To withdraw an invitation, type\n' + \
|
||||
'```cancel game```'
|
||||
|
||||
def no_game_status(self):
|
||||
return '**Connect Four Game Status**\n' + \
|
||||
'*If you suspect users are abusing the bot, please alert the bot owner*\n\n' +\
|
||||
'**The bot is not running a game right now!**\n' +\
|
||||
'Type ```start game with user@example.com``` to start a game with another user,\n' +\
|
||||
'or type ```start game with computer``` to start a game with the computer'
|
||||
|
||||
def inviting_status(self):
|
||||
return '**Connect Four Game Status**\n' +\
|
||||
'*If you suspect users are abusing the bot, please alert the bot owner*\n\n' +\
|
||||
'foo@example.com\'s invitation to play foo2@example.com' +\
|
||||
' is still pending. Wait for the game to finish to play a game.'
|
||||
|
||||
def one_player_status(self):
|
||||
return '**Connect Four Game Status**\n' +\
|
||||
'*If you suspect users are abusing the bot, please alert the bot owner*\n\n' +\
|
||||
'The bot is currently running a single player game for foo@example.com.'
|
||||
|
||||
def two_player_status(self):
|
||||
return '**Connect Four Game Status**\n' +\
|
||||
'*If you suspect users are abusing the bot, please alert the bot owner*\n\n' +\
|
||||
'The bot is currently running a two player game ' +\
|
||||
'between foo@example.com and foo2@example.com.'
|
||||
|
||||
blank_board = [
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
|
||||
almost_win_board = [
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[1, -1, 0, 0, 0, 0, 0],
|
||||
[1, -1, 0, 0, 0, 0, 0],
|
||||
[1, -1, 0, 0, 0, 0, 0]]
|
||||
|
||||
almost_draw_board = [
|
||||
[1, -1, 1, -1, 1, -1, 0],
|
||||
[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 0, -1],
|
||||
[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 0, -1],
|
||||
[0, 0, 0, 0, 0, 0, 1]]
|
||||
|
||||
start_two_player_data = {'state': 'playing', 'game_type': 'two_player', 'board': blank_board, 'users': ['foo@example.com', 'foo2@example.com'], 'turn': 0}
|
||||
start_one_player_data = {'state': 'playing', 'game_type': 'one_player', 'board': blank_board, 'users': ['foo@example.com'], 'turn': 0}
|
||||
end_two_player_data = {'state': 'playing', 'game_type': 'two_player', 'board': almost_win_board, 'users': ['foo@example.com', 'foo2@example.com'], 'turn': 0}
|
||||
end_one_player_data = {'state': 'playing', 'game_type': 'one_player', 'board': almost_win_board, 'users': ['foo@example.com'], 'turn': 0}
|
||||
inviting_two_player_data = {'state': 'inviting', 'game_type': 'two_player', 'board': blank_board, 'users': ['foo@example.com', 'foo2@example.com'], 'turn': 0}
|
||||
draw_data = {'state': 'playing', 'game_type': 'one_player', 'board': almost_draw_board, 'users': ['foo@example.com', 'foo2@example.com'], 'turn': 0}
|
||||
|
||||
def test_static_messages(self):
|
||||
self.verify_response('help', self.help_message(), 0)
|
||||
self.verify_response('status', self.no_game_status(), 0)
|
||||
self.verify_response('status', self.inviting_status(), 0, data=self.inviting_two_player_data)
|
||||
self.verify_response('status', self.one_player_status(), 0, data=self.start_one_player_data)
|
||||
self.verify_response('status', self.two_player_status(), 0, data=self.start_two_player_data)
|
||||
|
||||
def test_start_game(self):
|
||||
self.verify_response('start game with computer', '**You started a new game with the computer!**', 0)
|
||||
self.verify_response('start game with user@example.com', 'You\'ve sent an invitation to play Connect Four with user@example.com. I\'ll let you know when they respond to the invitation', 0)
|
||||
self.verify_response('start game with foo@example.com', 'You can\'t play against yourself!', 0)
|
||||
|
||||
def test_invitation(self):
|
||||
self.verify_response('accept', 'You accepted the invitation to play with foo@example.com', 0, data=self.inviting_two_player_data, user = 'foo2@example.com')
|
||||
self.verify_response('decline', 'You declined the invitation to play with foo@example.com', 0, data=self.inviting_two_player_data, user = 'foo2@example.com')
|
||||
self.verify_response('withdraw invitation', 'Your invitation to play foo2@example.com has been withdrawn', 0, data=self.inviting_two_player_data)
|
||||
|
||||
def test_move(self):
|
||||
self.verify_response('move 8', 'That\'s an invalid move. Please specify a column' +
|
||||
' with at least one blank space, between 1 and 7', 0, data=self.start_two_player_data)
|
||||
self.verify_response('move 1', 'You placed your token in column 1.', 0, data=self.start_two_player_data)
|
||||
self.verify_response('move 1', '**the Computer moved in column 1**.', 3, data=self.start_one_player_data, computer_move=0)
|
||||
|
||||
def test_game_over(self):
|
||||
self.verify_response('move 1', '**Congratulations, you win! :tada:**', 2, data=self.end_two_player_data)
|
||||
self.verify_response('move 3', 'Sorry, but the Computer won :cry:', 5, data=self.end_one_player_data, computer_move=1)
|
||||
self.verify_response('move 7', '**It\'s a draw!**', 2, data = self.draw_data)
|
||||
|
||||
def test_quit(self):
|
||||
self.verify_response('quit', 'Are you sure you want to quit? You will forfeit the game!\n'
|
||||
'Type ```confirm quit``` to forfeit.', 0, data=self.start_two_player_data)
|
||||
|
||||
def test_confirm_quit(self):
|
||||
self.verify_response('confirm quit', '**You have forfeit the game**\nSorry, but you lost :cry:', 0, data=self.start_two_player_data)
|
||||
|
||||
def test_privilege_check(self):
|
||||
self.verify_response('move 4', 'Sorry, but you can\'t run the command ```move 4```', 0, data=self.inviting_two_player_data)
|
||||
self.verify_response('start game with computer', 'Sorry, but other users are already using the bot.'
|
||||
'Type ```status``` to see the current status of the bot.', 0, data=self.inviting_two_player_data, user = 'foo3@example.com')
|
||||
self.verify_response('quit', 'Sorry, but you can\'t run the command ```quit```', 0)
|
||||
self.verify_response('accept', 'Sorry, but you can\'t run the command ```accept```', 0, data=self.end_two_player_data)
|
||||
|
||||
def test_connect_four_logic(self):
|
||||
def confirmAvailableMoves(good_moves, bad_moves, board):
|
||||
connectFourModel.update_board(board)
|
||||
|
||||
for move in good_moves:
|
||||
self.assertTrue(connectFourModel.validate_move(move))
|
||||
|
||||
for move in bad_moves:
|
||||
self.assertFalse(connectFourModel.validate_move(move))
|
||||
|
||||
def confirmMove(column_number, token_number, initial_board, final_board):
|
||||
connectFourModel.update_board(initial_board)
|
||||
test_board = connectFourModel.make_move(column_number, token_number)
|
||||
|
||||
self.assertEqual(test_board, final_board)
|
||||
|
||||
def confirmGameOver(board, result):
|
||||
connectFourModel.update_board(board)
|
||||
game_over = connectFourModel.determine_game_over('first_player', 'second_player')
|
||||
|
||||
self.assertEqual(game_over, result)
|
||||
|
||||
def confirmWinStates(array):
|
||||
for board in array[0]:
|
||||
confirmGameOver(board, 'first_player')
|
||||
|
||||
for board in array[1]:
|
||||
confirmGameOver(board, 'second_player')
|
||||
|
||||
connectFourModel = ConnectFourModel()
|
||||
|
||||
# Basic Board setups
|
||||
blank_board = [
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
|
||||
full_board = [
|
||||
[1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1]]
|
||||
|
||||
single_column_board = [
|
||||
[1, 1, 1, 0, 1, 1, 1],
|
||||
[1, 1, 1, 0, 1, 1, 1],
|
||||
[1, 1, 1, 0, 1, 1, 1],
|
||||
[1, 1, 1, 0, 1, 1, 1],
|
||||
[1, 1, 1, 0, 1, 1, 1],
|
||||
[1, 1, 1, 0, 1, 1, 1]]
|
||||
|
||||
diagonal_board = [
|
||||
[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 1, 1],
|
||||
[0, 0, 0, 0, 1, 1, 1],
|
||||
[0, 0, 0, 1, 1, 1, 1],
|
||||
[0, 0, 1, 1, 1, 1, 1],
|
||||
[0, 1, 1, 1, 1, 1, 1]]
|
||||
|
||||
# Winning Board Setups
|
||||
# Each array if consists of two arrays:
|
||||
# The first stores win states for '1'
|
||||
# The second stores win state for '-1'
|
||||
# Note these are not necessarily valid board states
|
||||
# for simplicity (random -1 and 1s could be added)
|
||||
horizontal_win_boards = [
|
||||
[
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[1, 1, 1, 1, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 1, 1, 1, 1],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 1, 1, 1, 1, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
],
|
||||
[
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[-1, -1, -1, -1, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, -1, -1, -1, -1],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, -1, -1, -1, -1, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
]
|
||||
]
|
||||
|
||||
vertical_win_boards = [
|
||||
[
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[1, 0, 0, 0, 0, 0, 0],
|
||||
[1, 0, 0, 0, 0, 0, 0],
|
||||
[1, 0, 0, 0, 0, 0, 0],
|
||||
[1, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
],
|
||||
[
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[-1, 0, 0, 0, 0, 0, 0],
|
||||
[-1, 0, 0, 0, 0, 0, 0],
|
||||
[-1, 0, 0, 0, 0, 0, 0],
|
||||
[-1, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, -1],
|
||||
[0, 0, 0, 0, 0, 0, -1],
|
||||
[0, 0, 0, 0, 0, 0, -1],
|
||||
[0, 0, 0, 0, 0, 0, -1],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, -1, 0, 0, 0],
|
||||
[0, 0, 0, -1, 0, 0, 0],
|
||||
[0, 0, 0, -1, 0, 0, 0],
|
||||
[0, 0, 0, -1, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
]
|
||||
]
|
||||
|
||||
major_diagonal_win_boards = [
|
||||
[
|
||||
[[1, 0, 0, 0, 0, 0, 0],
|
||||
[0, 1, 0, 0, 0, 0, 0],
|
||||
[0, 0, 1, 0, 0, 0, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0],
|
||||
[0, 0, 0, 0, 1, 0, 0],
|
||||
[0, 0, 0, 0, 0, 1, 0],
|
||||
[0, 0, 0, 0, 0, 0, 1]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 1, 0, 0, 0, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0],
|
||||
[0, 0, 0, 0, 1, 0, 0],
|
||||
[0, 0, 0, 0, 0, 1, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
],
|
||||
[
|
||||
[[-1, 0, 0, 0, 0, 0, 0],
|
||||
[0, -1, 0, 0, 0, 0, 0],
|
||||
[0, 0, -1, 0, 0, 0, 0],
|
||||
[0, 0, 0, -1, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, -1, 0, 0, 0],
|
||||
[0, 0, 0, 0, -1, 0, 0],
|
||||
[0, 0, 0, 0, 0, -1, 0],
|
||||
[0, 0, 0, 0, 0, 0, -1]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, -1, 0, 0, 0, 0],
|
||||
[0, 0, 0, -1, 0, 0, 0],
|
||||
[0, 0, 0, 0, -1, 0, 0],
|
||||
[0, 0, 0, 0, 0, -1, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
]
|
||||
]
|
||||
|
||||
minor_diagonal_win_boards = [
|
||||
[
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0],
|
||||
[0, 0, 1, 0, 0, 0, 0],
|
||||
[0, 1, 0, 0, 0, 0, 0],
|
||||
[1, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 1, 0],
|
||||
[0, 0, 0, 0, 1, 0, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 1, 0, 0],
|
||||
[0, 0, 0, 1, 0, 0, 0],
|
||||
[0, 0, 1, 0, 0, 0, 0],
|
||||
[0, 1, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
],
|
||||
[
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, -1, 0, 0, 0],
|
||||
[0, 0, -1, 0, 0, 0, 0],
|
||||
[0, -1, 0, 0, 0, 0, 0],
|
||||
[-1, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, -1],
|
||||
[0, 0, 0, 0, 0, -1, 0],
|
||||
[0, 0, 0, 0, -1, 0, 0],
|
||||
[0, 0, 0, -1, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]],
|
||||
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, -1, 0, 0],
|
||||
[0, 0, 0, -1, 0, 0, 0],
|
||||
[0, 0, -1, 0, 0, 0, 0],
|
||||
[0, -1, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0]]
|
||||
]
|
||||
]
|
||||
|
||||
# Test Move Validation Logic
|
||||
confirmAvailableMoves([0, 1, 2, 3, 4, 5, 6], [-1, 7], blank_board)
|
||||
confirmAvailableMoves([3], [0, 1, 2, 4, 5, 6], single_column_board)
|
||||
confirmAvailableMoves([0, 1, 2, 3, 4, 5], [6], diagonal_board)
|
||||
|
||||
# Test Available Move Logic
|
||||
connectFourModel.update_board(blank_board)
|
||||
self.assertEqual(connectFourModel.available_moves(), [0, 1, 2, 3, 4, 5, 6])
|
||||
|
||||
connectFourModel.update_board(single_column_board)
|
||||
self.assertEqual(connectFourModel.available_moves(), [3])
|
||||
|
||||
connectFourModel.update_board(full_board)
|
||||
self.assertEqual(connectFourModel.available_moves(), [])
|
||||
|
||||
# Test Move Logic
|
||||
confirmMove(0, 1, blank_board,
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[1, 0, 0, 0, 0, 0, 0]])
|
||||
|
||||
confirmMove(0, -1, blank_board,
|
||||
[[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0],
|
||||
[-1, 0, 0, 0, 0, 0, 0]])
|
||||
|
||||
confirmMove(0, 1, diagonal_board,
|
||||
[[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 1, 1],
|
||||
[0, 0, 0, 0, 1, 1, 1],
|
||||
[0, 0, 0, 1, 1, 1, 1],
|
||||
[0, 0, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 1, 1, 1, 1]])
|
||||
|
||||
confirmMove(1, 1, diagonal_board,
|
||||
[[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 1, 1],
|
||||
[0, 0, 0, 0, 1, 1, 1],
|
||||
[0, 0, 0, 1, 1, 1, 1],
|
||||
[0, 1, 1, 1, 1, 1, 1],
|
||||
[0, 1, 1, 1, 1, 1, 1]])
|
||||
|
||||
confirmMove(2, 1, diagonal_board,
|
||||
[[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 1, 1],
|
||||
[0, 0, 0, 0, 1, 1, 1],
|
||||
[0, 0, 1, 1, 1, 1, 1],
|
||||
[0, 0, 1, 1, 1, 1, 1],
|
||||
[0, 1, 1, 1, 1, 1, 1]])
|
||||
|
||||
confirmMove(3, 1, diagonal_board,
|
||||
[[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 0, 1, 1],
|
||||
[0, 0, 0, 1, 1, 1, 1],
|
||||
[0, 0, 0, 1, 1, 1, 1],
|
||||
[0, 0, 1, 1, 1, 1, 1],
|
||||
[0, 1, 1, 1, 1, 1, 1]])
|
||||
|
||||
confirmMove(4, 1, diagonal_board,
|
||||
[[0, 0, 0, 0, 0, 0, 1],
|
||||
[0, 0, 0, 0, 1, 1, 1],
|
||||
[0, 0, 0, 0, 1, 1, 1],
|
||||
[0, 0, 0, 1, 1, 1, 1],
|
||||
[0, 0, 1, 1, 1, 1, 1],
|
||||
[0, 1, 1, 1, 1, 1, 1]])
|
||||
|
||||
confirmMove(5, 1, diagonal_board,
|
||||
[[0, 0, 0, 0, 0, 1, 1],
|
||||
[0, 0, 0, 0, 0, 1, 1],
|
||||
[0, 0, 0, 0, 1, 1, 1],
|
||||
[0, 0, 0, 1, 1, 1, 1],
|
||||
[0, 0, 1, 1, 1, 1, 1],
|
||||
[0, 1, 1, 1, 1, 1, 1]])
|
||||
|
||||
# Test Game Over Logic:
|
||||
confirmGameOver(blank_board, False)
|
||||
confirmGameOver(full_board, 'draw')
|
||||
|
||||
# Test Win States:
|
||||
confirmWinStates(horizontal_win_boards)
|
||||
confirmWinStates(vertical_win_boards)
|
||||
confirmWinStates(major_diagonal_win_boards)
|
||||
confirmWinStates(minor_diagonal_win_boards)
|
||||
|
||||
# Test Computer Move:
|
||||
connectFourModel.update_board(blank_board)
|
||||
self.assertTrue(connectFourModel.computer_move() in [0, 1, 2, 3, 4, 5, 6])
|
||||
|
||||
connectFourModel.update_board(single_column_board)
|
||||
self.assertEqual(connectFourModel.computer_move(), 3)
|
||||
|
||||
connectFourModel.update_board(diagonal_board)
|
||||
self.assertTrue(connectFourModel.computer_move() in [0, 1, 2, 3, 4, 5])
|
Loading…
Reference in a new issue