diff --git a/contrib_bots/bots/tictactoe-bot/tictactoe-bot.py b/contrib_bots/bots/tictactoe-bot/tictactoe-bot.py index 0b741a7..8358bc9 100644 --- a/contrib_bots/bots/tictactoe-bot/tictactoe-bot.py +++ b/contrib_bots/bots/tictactoe-bot/tictactoe-bot.py @@ -143,7 +143,7 @@ class TicTacToeGame(object): # The check is done by replacing the blank locations with o's and seeing if the computer would win in each case. for row, col in blank_locations: my_board[row][col] = "o" - if self.win_conditions(my_board, self.triplets) == True: + if self.win_conditions(my_board, self.triplets): board[row][col] = "o" return board else: @@ -171,7 +171,7 @@ class TicTacToeGame(object): # random blank location from a set of better locations to play. These locations are determined by seeing if # there are two blanks and an 'o' in each row, column, and diagonal (done in two_blanks). # If smarter is False, all blank locations can be chosen. - if self.smarter == True: + if self.smarter: blanks = [] for triplet in self.triplets: result = self.two_blanks(triplet, board) @@ -234,11 +234,11 @@ class TicTacToeGame(object): return_string += self.display_board(board) # Check to see if the user won/drew after they made their move. If not, it's the computer's turn. - if self.win_conditions(board, self.triplets) == True: + if self.win_conditions(board, self.triplets): return_string += output_mode("Game over! You've won!", mode) return return_string - if self.board_is_full(board) == True: + if self.board_is_full(board): return_string += output_mode("It's a draw! Neither of us was able to win.", mode) return return_string @@ -248,7 +248,7 @@ class TicTacToeGame(object): # Checks to see if the computer won after it makes its move. (The computer can't draw, so there's no point # in checking.) If the computer didn't win, the user gets another turn. - if self.win_conditions(board, self.triplets) == True: + if self.win_conditions(board, self.triplets): return_string += output_mode("Game over! I've won!", mode) return return_string @@ -306,7 +306,7 @@ class ticTacToeHandler(object): return_content += TicTacToeGame.positions elif command == 'help': return_content = TicTacToeGame.detailed_help_message - elif (user_game) and TicTacToeGame.check_validity(user_game, TicTacToeGame.sanitize_move(user_game, command)) == True: + elif (user_game) and TicTacToeGame.check_validity(user_game, TicTacToeGame.sanitize_move(user_game, command)): user_board = user_game.board return_content = TicTacToeGame.tictactoe(user_game, user_board, command) elif (user_game) and command == 'quit':