Compare commits
1 commit
Author | SHA1 | Date | |
---|---|---|---|
xenofem | d9c2ae4068 |
|
@ -16,14 +16,34 @@ USAGE = '''@ me to roll RPG dice. Examples:
|
||||||
|
|
||||||
@**Rollcake** void 3
|
@**Rollcake** void 3
|
||||||
*(Voidheart Symphony city roll, stress gauge 3: 2d6, check if either/both are above 3)*
|
*(Voidheart Symphony city roll, stress gauge 3: 2d6, check if either/both are above 3)*
|
||||||
|
|
||||||
|
@**Rollcake** fate 1
|
||||||
|
*(Fate, rating +1: 4 fate dice, add +1 to total)*
|
||||||
'''
|
'''
|
||||||
|
|
||||||
PBTA_RE = re.compile(r'(pbta|apoc(alypse)?|void(heart)? castle)\s+(?P<mod>[-+]?[0-9])(\s+(?P<adv>adv|dis))?')
|
PBTA_RE = re.compile(r'(pbta|apoc(alypse)?|void(heart)? castle)\s+(?P<mod>[-+]?[0-9])(\s+(?P<adv>adv|dis))?')
|
||||||
FITD_RE = re.compile(r'(fitd|forged)\s+(?P<rating>[0-9])\b')
|
FITD_RE = re.compile(r'(fitd|forged)\s+(?P<rating>[0-9])\b')
|
||||||
SBR_RE = re.compile(r'(sbr|res(istance)?)\s+(?P<pool>[0-9])(\s+(?P<risk>risk|dang))?')
|
SBR_RE = re.compile(r'(sbr|res(istance)?)\s+(?P<pool>[0-9])(\s+(?P<risk>risk|dang))?')
|
||||||
VOID_RE = re.compile(r'(void(heart)?( city)?)\s+(?P<stress>[0-6])(\s+(?P<adv>adv|dis))?')
|
VOID_RE = re.compile(r'(void(heart)?( city)?)\s+(?P<stress>[0-6])(\s+(?P<adv>adv|dis))?')
|
||||||
|
FATE_RE = re.compile(r'fate\s+(?P<rating>[-+]?[0-9])')
|
||||||
DICE_RE = re.compile(r'\b(?P<count>[0-9]*)d(?P<sides>[0-9]+)\s*(?P<mod>[-+][0-9]+)?')
|
DICE_RE = re.compile(r'\b(?P<count>[0-9]*)d(?P<sides>[0-9]+)\s*(?P<mod>[-+][0-9]+)?')
|
||||||
|
|
||||||
|
FATE_LADDER = [
|
||||||
|
'Horrifying',
|
||||||
|
'Catastrophic',
|
||||||
|
'Terrible',
|
||||||
|
'Poor',
|
||||||
|
'Mediocre',
|
||||||
|
'Average',
|
||||||
|
'Fair',
|
||||||
|
'Good',
|
||||||
|
'Great',
|
||||||
|
'Superb',
|
||||||
|
'Fantastic',
|
||||||
|
'Epic',
|
||||||
|
'Legendary',
|
||||||
|
]
|
||||||
|
|
||||||
def roll(count, sides):
|
def roll(count, sides):
|
||||||
return [random.randint(1, sides) for i in range(count)]
|
return [random.randint(1, sides) for i in range(count)]
|
||||||
|
|
||||||
|
@ -154,6 +174,25 @@ def handle_roll(content):
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
|
fate = FATE_RE.search(content)
|
||||||
|
if fate:
|
||||||
|
rating = int(fate.group('rating') or '0')
|
||||||
|
results = [random.randint(-1, 1) for i in range(4)]
|
||||||
|
total = sum(results) + rating
|
||||||
|
ladder_entry = total + 4
|
||||||
|
if ladder_entry >= 0 and ladder_entry < len(FATE_LADDER):
|
||||||
|
effort = FATE_LADDER[ladder_entry]
|
||||||
|
else:
|
||||||
|
effort = ''
|
||||||
|
return '**{:+d}{}**\nRolls: {}'.format(
|
||||||
|
total,
|
||||||
|
' ' + effort if effort else '',
|
||||||
|
', '.join(
|
||||||
|
'`{}`'.format('+' if d == 1 else '-' if d == -1 else ' ')
|
||||||
|
for d in results
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
return USAGE
|
return USAGE
|
||||||
|
|
||||||
class RollcakeHandler(object):
|
class RollcakeHandler(object):
|
||||||
|
|
Loading…
Reference in a new issue