python-zulip-api/zulip_bots/zulip_bots/game_handler.py
PIG208 9ce7c52a10 pyupgrade: Reformat with --py36-plus.
This includes mainly fixes of string literals using f-strings or
.format(...), as well as unpacking of list comprehensions.
2021-06-02 18:45:57 -07:00

1062 lines
41 KiB
Python

import json
import logging
import random
import re
from copy import deepcopy
from typing import Any, Dict, List, Tuple
from zulip_bots.lib import BotHandler
class BadMoveException(Exception):
def __init__(self, message: str) -> None:
self.message = message
def __str__(self) -> str:
return self.message
class SamePlayerMove(Exception):
def __init__(self, message: str) -> None:
self.message = message
def __str__(self) -> str:
return self.message
class GameAdapter:
"""
Class that serves as a template to easily
create multiplayer games.
This class handles all commands, and creates
GameInstances which run the actual game logic.
"""
def __init__(
self,
game_name: str,
bot_name: str,
move_help_message: str,
move_regex: str,
model: Any,
gameMessageHandler: Any,
rules: str,
max_players: int = 2,
min_players: int = 2,
supports_computer: bool = False,
) -> None:
self.game_name = game_name
self.bot_name = bot_name
self.move_help_message = move_help_message
self.move_regex = re.compile(move_regex)
self.model = model
self.max_players = max_players
self.min_players = min_players
self.is_single_player = self.min_players == self.max_players == 1
self.supports_computer = supports_computer
self.gameMessageHandler = gameMessageHandler()
self.invites = {} # type: Dict[str, Dict[str, str]]
self.instances = {} # type: Dict[str, Any]
self.user_cache = {} # type: Dict[str, Dict[str, Any]]
self.pending_subject_changes = [] # type: List[str]
self.stream = "games"
self.rules = rules
# Values are [won, lost, drawn, total] new values can be added, but MUST be added to the end of the list.
def add_user_statistics(self, user: str, values: Dict[str, int]) -> None:
self.get_user_cache()
current_values = {} # type: Dict[str, int]
if "stats" in self.get_user_by_email(user).keys():
current_values = self.user_cache[user]["stats"]
for key, value in values.items():
if key not in current_values.keys():
current_values.update({key: 0})
current_values[key] += value
self.user_cache[user].update({"stats": current_values})
self.put_user_cache()
def help_message(self) -> str:
return """** {} Bot Help:**
*Preface all commands with @**{}***
* To start a game in a stream (*recommended*), type
`start game`
* To start a game against another player, type
`start game with @<player-name>`{}
* To play game with the current number of players, type
`play game`
* To quit a game at any time, type
`quit`
* To end a game with a draw, type
`draw`
* To forfeit a game, type
`forfeit`
* To see the leaderboard, type
`leaderboard`
* To withdraw an invitation, type
`cancel game`
* To see rules of this game, type
`rules`
{}""".format(
self.game_name,
self.get_bot_username(),
self.play_with_computer_help(),
self.move_help_message,
)
def help_message_single_player(self) -> str:
return """** {} Bot Help:**
*Preface all commands with @**{}***
* To start a game in a stream, type
`start game`
* To quit a game at any time, type
`quit`
* To see rules of this game, type
`rules`
{}""".format(
self.game_name, self.get_bot_username(), self.move_help_message
)
def get_commands(self) -> Dict[str, str]:
action = self.help_message_single_player()
return {
"accept": action,
"decline": action,
"register": action,
"draw": action,
"forfeit": action,
"leaderboard": action,
"join": action,
}
def manage_command(self, command: str, message: Dict[str, Any]) -> int:
commands = self.get_commands()
if command not in commands:
return 1
action = commands[command]
self.send_reply(message, action)
return 0
def already_in_game_message(self) -> str:
return "You are already in a game. Type `quit` to leave."
def confirm_new_invitation(self, opponent: str) -> str:
return (
"You've sent an invitation to play "
+ self.game_name
+ " with @**"
+ self.get_user_by_email(opponent)["full_name"]
+ "**"
)
def play_with_computer_help(self) -> str:
if self.supports_computer:
return "\n* To start a game with the computer, type\n`start game with` @**{}**".format(
self.get_bot_username()
)
return ""
def alert_new_invitation(self, game_id: str) -> str:
# Since the first player invites, the challenger is always the first player
player_email = self.get_players(game_id)[0]
sender_name = self.get_username_by_email(player_email)
return (
"**"
+ sender_name
+ " has invited you to play a game of "
+ self.game_name
+ ".**\n"
+ self.get_formatted_game_object(game_id)
+ "\n\n"
+ "Type ```accept``` to accept the game invitation\n"
+ "Type ```decline``` to decline the game invitation."
)
def confirm_invitation_accepted(self, game_id: str) -> str:
host = self.invites[game_id]["host"]
return "Accepted invitation to play **{}** from @**{}**.".format(
self.game_name, self.get_username_by_email(host)
)
def confirm_invitation_declined(self, game_id: str) -> str:
host = self.invites[game_id]["host"]
return "Declined invitation to play **{}** from @**{}**.".format(
self.game_name, self.get_username_by_email(host)
)
def send_message(self, to: str, content: str, is_private: bool, subject: str = "") -> None:
self.bot_handler.send_message(
dict(
type="private" if is_private else "stream", to=to, content=content, subject=subject
)
)
def send_reply(self, original_message: Dict[str, Any], content: str) -> None:
self.bot_handler.send_reply(original_message, content)
def usage(self) -> str:
return (
"""
Bot that allows users to play another user
or the computer in a game of """
+ self.game_name
+ """
To see the entire list of commands, type
@bot-name help
"""
)
def initialize(self, bot_handler: BotHandler) -> None:
self.bot_handler = bot_handler
self.get_user_cache()
self.email = self.bot_handler.email
self.full_name = self.bot_handler.full_name
def handle_message(self, message: Dict[str, Any], bot_handler: BotHandler) -> None:
try:
self.bot_handler = bot_handler
content = message["content"].strip()
sender = message["sender_email"].lower()
message["sender_email"] = message["sender_email"].lower()
if self.email not in self.user_cache.keys() and self.supports_computer:
self.add_user_to_cache(
{"sender_email": self.email, "sender_full_name": self.full_name}
)
if sender == self.email:
return
if sender not in self.user_cache.keys():
self.add_user_to_cache(message)
logging.info(f"Added {sender} to user cache")
if self.is_single_player:
if content.lower().startswith("start game with") or content.lower().startswith(
"play game"
):
self.send_reply(message, self.help_message_single_player())
return
else:
val = self.manage_command(content.lower(), message)
if val == 0:
return
if content.lower() == "help" or content == "":
if self.is_single_player:
self.send_reply(message, self.help_message_single_player())
else:
self.send_reply(message, self.help_message())
return
elif content.lower() == "rules":
self.send_reply(message, self.rules)
elif content.lower().startswith("start game with "):
self.command_start_game_with(message, sender, content)
elif content.lower() == "start game":
self.command_start_game(message, sender, content)
elif content.lower().startswith("play game"):
self.command_play(message, sender, content)
elif content.lower() == "accept":
self.command_accept(message, sender, content)
elif content.lower() == "decline":
self.command_decline(message, sender, content)
elif content.lower() == "quit":
self.command_quit(message, sender, content)
elif content.lower() == "register":
self.send_reply(
message,
"Hello @**{}**. Thanks for registering!".format(message["sender_full_name"]),
)
elif content.lower() == "leaderboard":
self.command_leaderboard(message, sender, content)
elif content.lower() == "join":
self.command_join(message, sender, content)
elif self.is_user_in_game(sender) != "":
self.parse_message(message)
elif (
self.move_regex.match(content) is not None
or content.lower() == "draw"
or content.lower() == "forfeit"
):
self.send_reply(
message, "You are not in a game at the moment. Type `help` for help."
)
else:
if self.is_single_player:
self.send_reply(message, self.help_message_single_player())
else:
self.send_reply(message, self.help_message())
except Exception as e:
logging.exception(str(e))
self.bot_handler.send_reply(message, f"Error {e}.")
def is_user_in_game(self, user_email: str) -> str:
for instance in self.instances.values():
if user_email in instance.players:
return instance.game_id
return ""
def command_start_game_with(self, message: Dict[str, Any], sender: str, content: str) -> None:
if not self.is_user_not_player(sender, message):
self.send_reply(message, self.already_in_game_message())
return
users = content.replace("start game with ", "").strip().split(", ")
self.create_game_lobby(message, users)
def command_start_game(self, message: Dict[str, Any], sender: str, content: str) -> None:
if message["type"] == "private":
if self.is_single_player:
self.send_reply(message, "You are not allowed to play games in private messages.")
return
else:
self.send_reply(
message,
"If you are starting a game in private messages, you must invite players. Type `help` for commands.",
)
if not self.is_user_not_player(sender, message):
self.send_reply(message, self.already_in_game_message())
return
self.create_game_lobby(message)
if self.is_single_player:
self.command_play(message, sender, content)
def command_accept(self, message: Dict[str, Any], sender: str, content: str) -> None:
if not self.is_user_not_player(sender, message):
self.send_reply(message, self.already_in_game_message())
return
game_id = self.set_invite_by_user(sender, True, message)
if game_id == "":
self.send_reply(message, "No active invites. Type `help` for commands.")
return
if message["type"] == "private":
self.send_reply(message, self.confirm_invitation_accepted(game_id))
self.broadcast(
game_id,
f"@**{self.get_username_by_email(sender)}** has accepted the invitation.",
)
self.start_game_if_ready(game_id)
def create_game_lobby(self, message: Dict[str, Any], users: List[str] = []) -> None:
if self.is_game_in_subject(message["subject"], message["display_recipient"]):
self.send_reply(message, "There is already a game in this stream.")
return
if len(users) > 0:
users = self.verify_users(users, message=message)
if len(users) + 1 < self.min_players:
self.send_reply(
message,
"You must have at least {} players to play.\nGame cancelled.".format(
self.min_players
),
)
return
if len(users) + 1 > self.max_players:
self.send_reply(
message,
f"The maximum number of players for this game is {self.max_players}.",
)
return
game_id = self.generate_game_id()
stream_subject = "###private###"
if message["type"] == "stream":
stream_subject = message["subject"]
self.invites[game_id] = {
"host": message["sender_email"].lower(),
"subject": stream_subject,
"stream": message["display_recipient"],
}
if message["type"] == "private":
self.invites[game_id]["stream"] = "games"
for user in users:
self.send_invite(game_id, user, message)
if message["type"] == "stream":
if len(users) > 0:
self.broadcast(
game_id,
'If you were invited, and you\'re here, type "@**{}** accept" to accept the invite!'.format(
self.get_bot_username()
),
include_private=False,
)
if len(users) + 1 < self.max_players:
self.broadcast(
game_id,
"**{}** wants to play **{}**. Type @**{}** join to play them!".format(
self.get_username_by_email(message["sender_email"]),
self.game_name,
self.get_bot_username(),
),
)
if self.is_single_player:
self.broadcast(
game_id,
"**{}** is now going to play {}!".format(
self.get_username_by_email(message["sender_email"]), self.game_name
),
)
if self.email in users:
self.broadcast(game_id, "Wait... That's me!", include_private=True)
if message["type"] == "stream":
self.broadcast(
game_id, f"@**{self.get_bot_username()}** accept", include_private=False
)
game_id = self.set_invite_by_user(self.email, True, {"type": "stream"})
self.start_game_if_ready(game_id)
def command_decline(self, message: Dict[str, Any], sender: str, content: str) -> None:
if not self.is_user_not_player(sender, message):
self.send_reply(message, self.already_in_game_message())
return
game_id = self.set_invite_by_user(sender, False, message)
if game_id == "":
self.send_reply(message, "No active invites. Type `help` for commands.")
return
self.send_reply(message, self.confirm_invitation_declined(game_id))
self.broadcast(
game_id,
f"@**{self.get_username_by_email(sender)}** has declined the invitation.",
)
if len(self.get_players(game_id, parameter="")) < self.min_players:
self.cancel_game(game_id)
def command_quit(self, message: Dict[str, Any], sender: str, content: str) -> None:
game_id = self.get_game_id_by_email(sender)
if message["type"] == "private" and self.is_single_player:
self.send_reply(message, "You are not allowed to play games in private messages.")
return
if game_id == "":
self.send_reply(message, "You are not in a game. Type `help` for all commands.")
sender_name = self.get_username_by_email(sender)
self.cancel_game(game_id, reason=f"**{sender_name}** quit.")
def command_join(self, message: Dict[str, Any], sender: str, content: str) -> None:
if not self.is_user_not_player(sender, message):
self.send_reply(message, self.already_in_game_message())
return
if message["type"] == "private":
self.send_reply(
message, "You cannot join games in private messages. Type `help` for all commands."
)
return
game_id = self.get_invite_in_subject(message["subject"], message["display_recipient"])
if game_id == "":
self.send_reply(
message, "There is not a game in this subject. Type `help` for all commands."
)
return
self.join_game(game_id, sender, message)
def command_play(self, message: Dict[str, Any], sender: str, content: str) -> None:
game_id = self.get_invite_in_subject(message["subject"], message["display_recipient"])
if game_id == "":
self.send_reply(
message, "There is not a game in this subject. Type `help` for all commands."
)
return
num_players = len(self.get_players(game_id))
if num_players >= self.min_players and num_players <= self.max_players:
self.start_game(game_id)
else:
self.send_reply(
message,
f"Join {self.max_players - num_players} more players to start the game",
)
def command_leaderboard(self, message: Dict[str, Any], sender: str, content: str) -> None:
stats = self.get_sorted_player_statistics()
num = 5 if len(stats) > 5 else len(stats)
top_stats = stats[0:num]
response = "**Most wins**\n\n"
raw_headers = ["games_won", "games_drawn", "games_lost", "total_games"]
headers = ["Player"] + [key.replace("_", " ").title() for key in raw_headers]
response += " | ".join(headers)
response += "\n" + " | ".join(" --- " for header in headers)
for player, stat in top_stats:
response += f"\n **{self.get_username_by_email(player)}** | "
values = [str(stat[key]) for key in raw_headers]
response += " | ".join(values)
self.send_reply(message, response)
return
def get_sorted_player_statistics(self) -> List[Tuple[str, Dict[str, int]]]:
players = []
for user_name, u in self.user_cache.items():
if "stats" in u.keys():
players.append((user_name, u["stats"]))
return sorted(
players,
key=lambda player: (
player[1]["games_won"],
player[1]["games_drawn"],
player[1]["total_games"],
),
reverse=True,
)
def send_invite(self, game_id: str, user_email: str, message: Dict[str, Any] = {}) -> None:
self.invites[game_id].update({user_email.lower(): "p"})
self.send_message(user_email, self.alert_new_invitation(game_id), True)
if message != {}:
self.send_reply(message, self.confirm_new_invitation(user_email))
def cancel_game(self, game_id: str, reason: str = "") -> None:
if game_id in self.invites.keys():
self.broadcast(game_id, "Game cancelled.\n" + reason)
del self.invites[game_id]
return
if game_id in self.instances.keys():
self.instances[game_id].broadcast("Game ended.\n" + reason)
del self.instances[game_id]
return
def start_game_if_ready(self, game_id: str) -> None:
players = self.get_players(game_id)
if len(players) == self.max_players:
self.start_game(game_id)
def start_game(self, game_id: str) -> None:
players = self.get_players(game_id)
subject = game_id
stream = self.invites[game_id]["stream"]
if self.invites[game_id]["subject"] != "###private###":
subject = self.invites[game_id]["subject"]
self.instances[game_id] = GameInstance(self, False, subject, game_id, players, stream)
self.broadcast(
game_id,
f"The game has started in #{stream} {self.instances[game_id].subject}"
+ "\n"
+ self.get_formatted_game_object(game_id),
)
del self.invites[game_id]
self.instances[game_id].start()
def get_formatted_game_object(self, game_id: str) -> str:
object = """> **Game `{}`**
> {}
> {}/{} players""".format(
game_id, self.game_name, self.get_number_of_players(game_id), self.max_players
)
if game_id in self.instances.keys():
instance = self.instances[game_id]
if not self.is_single_player:
object += "\n> **[Join Game](/#narrow/stream/{}/topic/{})**".format(
instance.stream, instance.subject
)
return object
def join_game(self, game_id: str, user_email: str, message: Dict[str, Any] = {}) -> None:
if len(self.get_players(game_id)) >= self.max_players:
if message != {}:
self.send_reply(message, "This game is full.")
return
self.invites[game_id].update({user_email: "a"})
self.broadcast(
game_id, f"@**{self.get_username_by_email(user_email)}** has joined the game"
)
self.start_game_if_ready(game_id)
def get_players(self, game_id: str, parameter: str = "a") -> List[str]:
if game_id in self.invites.keys():
players = [] # type: List[str]
if (
self.invites[game_id]["subject"] == "###private###" and "p" in parameter
) or "p" not in parameter:
players = [self.invites[game_id]["host"]]
for player, accepted in self.invites[game_id].items():
if player == "host" or player == "subject" or player == "stream":
continue
if parameter in accepted:
players.append(player)
return players
if game_id in self.instances.keys() and "p" not in parameter:
players = self.instances[game_id].players
return players
return []
def get_game_info(self, game_id: str) -> Dict[str, Any]:
game_info = {} # type: Dict[str, Any]
if game_id in self.instances.keys():
instance = self.instances[game_id]
game_info = {
"game_id": game_id,
"type": "instance",
"stream": instance.stream,
"subject": instance.subject,
"players": self.get_players(game_id),
}
if game_id in self.invites.keys():
invite = self.invites[game_id]
game_info = {
"game_id": game_id,
"type": "invite",
"stream": invite["stream"],
"subject": invite["subject"],
"players": self.get_players(game_id),
}
return game_info
def get_user_by_name(self, name: str) -> Dict[str, Any]:
name = name.strip()
for user in self.user_cache.values():
if "full_name" in user.keys():
if user["full_name"].lower() == name.lower():
return user
return {}
def get_number_of_players(self, game_id: str) -> int:
num = len(self.get_players(game_id))
return num
def parse_message(self, message: Dict[str, Any]) -> None:
game_id = self.is_user_in_game(message["sender_email"])
game = self.get_game_info(game_id)
if message["type"] == "private":
if self.is_single_player:
self.send_reply(message, self.help_message_single_player())
return
self.send_reply(
message,
"Join your game using the link below!\n\n{}".format(
self.get_formatted_game_object(game_id)
),
)
return
if game["subject"] != message["subject"] or game["stream"] != message["display_recipient"]:
if game_id not in self.pending_subject_changes:
self.send_reply(
message,
"Your current game is not in this subject. \n\
To move subjects, send your message again, otherwise join the game using the link below.\n\n\
{}".format(
self.get_formatted_game_object(game_id)
),
)
self.pending_subject_changes.append(game_id)
return
self.pending_subject_changes.remove(game_id)
self.change_game_subject(
game_id, message["display_recipient"], message["subject"], message
)
self.instances[game_id].handle_message(message["content"], message["sender_email"])
def change_game_subject(
self, game_id: str, stream_name: str, subject_name: str, message: Dict[str, Any] = {}
) -> None:
if self.get_game_instance_by_subject(stream_name, subject_name) is not None:
if message != {}:
self.send_reply(message, "There is already a game in this subject.")
return
if game_id in self.instances.keys():
self.instances[game_id].change_subject(stream_name, subject_name)
if game_id in self.invites.keys():
invite = self.invites[game_id]
invite["stream"] = stream_name
invite["subject"] = stream_name
def set_invite_by_user(
self, user_email: str, is_accepted: bool, message: Dict[str, Any]
) -> str:
user_email = user_email.lower()
for game, users in self.invites.items():
if user_email in users.keys():
if is_accepted:
if message["type"] == "private":
users[user_email] = "pa"
else:
users[user_email] = "a"
else:
users.pop(user_email)
return game
return ""
def add_user_to_cache(self, message: Dict[str, Any]) -> None:
user = {
"email": message["sender_email"].lower(),
"full_name": message["sender_full_name"],
"stats": {"total_games": 0, "games_won": 0, "games_lost": 0, "games_drawn": 0},
}
self.user_cache.update({message["sender_email"].lower(): user})
self.put_user_cache()
def put_user_cache(self) -> Dict[str, Any]:
user_cache_str = json.dumps(self.user_cache)
self.bot_handler.storage.put("users", user_cache_str)
return self.user_cache
def get_user_cache(self) -> Dict[str, Any]:
try:
user_cache_str = self.bot_handler.storage.get("users")
except KeyError:
return {}
self.user_cache = json.loads(user_cache_str)
return self.user_cache
def verify_users(self, users: List[str], message: Dict[str, Any] = {}) -> List[str]:
verified_users = []
failed = False
for u in users:
user = u.strip().lstrip("@**").rstrip("**")
if (
user == self.get_bot_username() or user == self.email
) and not self.supports_computer:
self.send_reply(message, "You cannot play against the computer in this game.")
if "@" not in user:
user_obj = self.get_user_by_name(user)
if user_obj == {}:
self.send_reply(
message,
"I don't know {}. Tell them to say @**{}** register".format(
u, self.get_bot_username()
),
)
failed = True
continue
user = user_obj["email"]
if self.is_user_not_player(user, message):
verified_users.append(user)
else:
failed = True
if failed:
return []
else:
return verified_users
def get_game_instance_by_subject(self, subject_name: str, stream_name: str) -> Any:
for instance in self.instances.values():
if instance.subject == subject_name and instance.stream == stream_name:
return instance
return None
def get_invite_in_subject(self, subject_name: str, stream_name: str) -> str:
for key, invite in self.invites.items():
if invite["subject"] == subject_name and invite["stream"] == stream_name:
return key
return ""
def is_game_in_subject(self, subject_name: str, stream_name: str) -> bool:
return (
self.get_invite_in_subject(subject_name, stream_name) != ""
or self.get_game_instance_by_subject(subject_name, stream_name) is not None
)
def is_user_not_player(self, user_email: str, message: Dict[str, Any] = {}) -> bool:
user = self.get_user_by_email(user_email)
if user == {}:
if message != {}:
self.send_reply(
message,
"I don't know {}. Tell them to use @**{}** register".format(
user_email, self.get_bot_username()
),
)
return False
for instance in self.instances.values():
if user_email in instance.players:
return False
for invite in self.invites.values():
for u in invite.keys():
if u == "host":
if user_email == invite["host"]:
return False
if u == user_email and "a" in invite[u]:
return False
return True
def generate_game_id(self) -> str:
id = ""
valid_characters = "abcdefghijklmnopqrstuvwxyz0123456789"
for i in range(6):
id += valid_characters[random.randrange(0, len(valid_characters))]
return id
def broadcast(self, game_id: str, content: str, include_private: bool = True) -> bool:
if include_private:
private_recipients = self.get_players(game_id, parameter="p")
if private_recipients is not None:
for user in private_recipients:
self.send_message(user, content, True)
if game_id in self.invites.keys():
if self.invites[game_id]["subject"] != "###private###":
self.send_message(
self.invites[game_id]["stream"],
content,
False,
self.invites[game_id]["subject"],
)
return True
if game_id in self.instances.keys():
self.send_message(
self.instances[game_id].stream, content, False, self.instances[game_id].subject
)
return True
return False
def get_username_by_email(self, user_email: str) -> str:
return self.get_user_by_email(user_email)["full_name"]
def get_user_by_email(self, user_email: str) -> Dict[str, Any]:
if user_email in self.user_cache:
return self.user_cache[user_email]
return {}
def get_game_id_by_email(self, user_email: str) -> str:
for instance in self.instances.values():
if user_email in instance.players:
return instance.game_id
for game_id in self.invites.keys():
players = self.get_players(game_id)
if user_email in players:
return game_id
return ""
def get_bot_username(self) -> str:
return self.bot_handler.full_name
class GameInstance:
"""
The GameInstance class handles the game logic for a certain game,
and is associated with a certain stream.
It gets player info from GameAdapter
It only runs when the game is being played, not in the invite
or waiting states.
"""
def __init__(
self,
gameAdapter: GameAdapter,
is_private: bool,
subject: str,
game_id: str,
players: List[str],
stream: str,
) -> None:
self.gameAdapter = gameAdapter
self.is_private = is_private
self.subject = subject
self.game_id = game_id
self.players = players
self.stream = stream
self.model = deepcopy(self.gameAdapter.model())
self.board = self.model.current_board
self.turn = random.randrange(0, len(players)) - 1
self.current_draw = {} # type: Dict[str, bool]
self.current_messages = [] # type: List[str]
self.is_changing_subject = False
def start(self) -> None:
self.current_messages.append(self.get_start_message())
self.current_messages.append(self.parse_current_board())
self.next_turn()
def change_subject(self, stream: str, subject: str) -> None:
self.stream = stream
self.subject = subject
self.current_messages.append(self.parse_current_board())
self.broadcast_current_message()
def get_player_text(self) -> str:
player_text = ""
for player in self.players:
player_text += f" @**{self.gameAdapter.get_username_by_email(player)}**"
return player_text
def get_start_message(self) -> str:
start_message = "Game `{}` started.\n*Remember to start your message with* @**{}**".format(
self.game_id, self.gameAdapter.get_bot_username()
)
if not self.is_private:
player_text = "\n**Players**"
player_text += self.get_player_text()
start_message += player_text
start_message += "\n" + self.gameAdapter.gameMessageHandler.game_start_message()
return start_message
def handle_message(self, content: str, player_email: str) -> None:
if content == "forfeit":
player_name = self.gameAdapter.get_username_by_email(player_email)
self.broadcast(f"**{player_name}** forfeited!")
self.end_game("except:" + player_email)
return
if content == "draw":
if player_email in self.current_draw.keys():
self.current_draw[player_email] = True
else:
self.current_draw = {p: False for p in self.players}
self.broadcast(
"**{}** has voted for a draw!\nType `draw` to accept".format(
self.gameAdapter.get_username_by_email(player_email)
)
)
self.current_draw[player_email] = True
if self.check_draw():
self.end_game("draw")
return
if self.is_turn_of(player_email):
self.handle_current_player_command(content)
else:
if self.gameAdapter.is_single_player:
self.broadcast("It's your turn")
else:
self.broadcast(
"It's **{}**'s ({}) turn.".format(
self.gameAdapter.get_username_by_email(self.players[self.turn]),
self.gameAdapter.gameMessageHandler.get_player_color(self.turn),
)
)
def broadcast(self, content: str) -> None:
self.gameAdapter.broadcast(self.game_id, content)
def check_draw(self) -> bool:
for d in self.current_draw.values():
if not d:
return False
return len(self.current_draw.values()) > 0
def handle_current_player_command(self, content: str) -> None:
re_result = self.gameAdapter.move_regex.match(content)
if re_result is None:
self.broadcast(self.gameAdapter.move_help_message)
return
self.make_move(content, False)
def make_move(self, content: str, is_computer: bool) -> None:
try:
self.model.make_move(content, self.turn, is_computer)
# Keep the turn of the same player
except SamePlayerMove as smp:
self.same_player_turn(content, smp.message, is_computer)
return
except BadMoveException as e:
self.broadcast(e.message)
self.broadcast(self.parse_current_board())
return
if not is_computer:
self.current_messages.append(
self.gameAdapter.gameMessageHandler.alert_move_message(
"**{}**".format(
self.gameAdapter.get_username_by_email(self.players[self.turn])
),
content,
)
)
self.current_messages.append(self.parse_current_board())
game_over = self.model.determine_game_over(self.players)
if game_over:
self.broadcast_current_message()
if game_over == "current turn":
game_over = self.players[self.turn]
self.end_game(game_over)
return
self.next_turn()
def is_turn_of(self, player_email: str) -> bool:
return self.players[self.turn].lower() == player_email.lower()
def same_player_turn(self, content: str, message: str, is_computer: bool) -> None:
if not is_computer:
self.current_messages.append(
self.gameAdapter.gameMessageHandler.alert_move_message(
"**{}**".format(
self.gameAdapter.get_username_by_email(self.players[self.turn])
),
content,
)
)
self.current_messages.append(self.parse_current_board())
# append custom message the game wants to give for the next move
self.current_messages.append(message)
game_over = self.model.determine_game_over(self.players)
if game_over:
self.broadcast_current_message()
if game_over == "current turn":
game_over = self.players[self.turn]
self.end_game(game_over)
return
self.current_messages.append(
"It's **{}**'s ({}) turn.".format(
self.gameAdapter.get_username_by_email(self.players[self.turn]),
self.gameAdapter.gameMessageHandler.get_player_color(self.turn),
)
)
self.broadcast_current_message()
if self.players[self.turn] == self.gameAdapter.email:
self.make_move("", True)
def next_turn(self) -> None:
self.turn += 1
if self.turn >= len(self.players):
self.turn = 0
if self.gameAdapter.is_single_player:
self.current_messages.append("It's your turn.")
else:
self.current_messages.append(
"It's **{}**'s ({}) turn.".format(
self.gameAdapter.get_username_by_email(self.players[self.turn]),
self.gameAdapter.gameMessageHandler.get_player_color(self.turn),
)
)
self.broadcast_current_message()
if self.players[self.turn] == self.gameAdapter.email:
self.make_move("", True)
def broadcast_current_message(self) -> None:
content = "\n\n".join(self.current_messages)
self.broadcast(content)
self.current_messages = []
def parse_current_board(self) -> Any:
return self.gameAdapter.gameMessageHandler.parse_board(self.model.current_board)
def end_game(self, winner: str) -> None:
loser = ""
if winner == "draw":
self.broadcast("It was a draw!")
elif winner.startswith("except:"):
loser = winner.lstrip("except:")
else:
winner_name = self.gameAdapter.get_username_by_email(winner)
self.broadcast(f"**{winner_name}** won! :tada:")
for u in self.players:
values = {"total_games": 1, "games_won": 0, "games_lost": 0, "games_drawn": 0}
if loser == "":
if u == winner:
values.update({"games_won": 1})
elif winner == "draw":
values.update({"games_drawn": 1})
else:
values.update({"games_lost": 1})
else:
if u == loser:
values.update({"games_lost": 1})
else:
values.update({"games_won": 1})
self.gameAdapter.add_user_statistics(u, values)
if self.gameAdapter.email in self.players:
self.send_win_responses(winner)
self.gameAdapter.cancel_game(self.game_id)
def send_win_responses(self, winner: str) -> None:
if winner == self.gameAdapter.email:
self.broadcast("I won! Well Played!")
elif winner == "draw":
self.broadcast("It was a draw! Well Played!")
else:
self.broadcast("You won! Nice!")