ee611d935e
Update tests for test_connect_four.py and test_game_handler_bot.py.
967 lines
40 KiB
Python
967 lines
40 KiB
Python
import json
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import re
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import random
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import logging
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from copy import deepcopy
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from typing import Any, Dict, Tuple, List
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from zulip_bots.test_lib import BotTestCase
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import operator
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import random
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class BadMoveException(Exception):
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def __init__(self, message: str) -> None:
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self.message = message
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def __str__(self) -> str:
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return self.message
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class SamePlayerMove(Exception):
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def __init__(self, message: str) -> None:
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self.message = message
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def __str__(self) -> str:
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return self.message
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class GameAdapter(object):
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'''
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Class that serves as a template to easily
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create multiplayer games.
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This class handles all commands, and creates
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GameInstances which run the actual game logic.
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'''
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def __init__(
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self,
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game_name: str,
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bot_name: str,
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move_help_message: str,
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move_regex: str,
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model: Any,
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gameMessageHandler: Any,
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rules: str,
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max_players: int=2,
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min_players: int=2,
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supports_computer: bool=False
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) -> None:
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self.game_name = game_name
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self.bot_name = bot_name
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self.move_help_message = move_help_message
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self.move_regex = re.compile(move_regex)
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self.model = model
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self.max_players = max_players
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self.min_players = min_players
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self.is_single_player = self.min_players == self.max_players == 1
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self.supports_computer = supports_computer
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self.gameMessageHandler = gameMessageHandler()
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self.invites = {} # type: Dict[str, Dict[str, str]]
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self.instances = {} # type: Dict[str, Any]
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self.user_cache = {} # type: Dict[str, Dict[str, Any]]
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self.pending_subject_changes = [] # type: List[str]
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self.stream = 'games'
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self.rules = rules
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# Values are [won, lost, drawn, total] new values can be added, but MUST be added to the end of the list.
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def add_user_statistics(self, user: str, values: Dict[str, int]) -> None:
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self.get_user_cache()
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current_values = {} # type: Dict[str, int]
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if 'stats' in self.get_user_by_email(user).keys():
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current_values = self.user_cache[user]['stats']
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for key, value in values.items():
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if key not in current_values.keys():
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current_values.update({key: 0})
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current_values[key] += value
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self.user_cache[user].update({'stats': current_values})
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self.put_user_cache()
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def help_message(self) -> str:
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return '''** {} Bot Help:**
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*Preface all commands with @**{}***
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* To start a game in a stream (*recommended*), type
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`start game`
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* To start a game against another player, type
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`start game with @<player-name>`{}
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* To play game with the current number of players, type
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`play game`
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* To quit a game at any time, type
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`quit`
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* To end a game with a draw, type
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`draw`
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* To forfeit a game, type
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`forfeit`
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* To see the leaderboard, type
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`leaderboard`
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* To withdraw an invitation, type
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`cancel game`
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* To see rules of this game, type
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`rules`
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{}'''.format(self.game_name, self.get_bot_username(), self.play_with_computer_help(), self.move_help_message)
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def help_message_single_player(self) -> str:
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return '''** {} Bot Help:**
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*Preface all commands with @**{}***
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* To start a game in a stream, type
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`start game`
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* To quit a game at any time, type
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`quit`
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* To see rules of this game, type
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`rules`
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{}'''.format(self.game_name, self.get_bot_username(), self.move_help_message)
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def get_commands(self) -> Dict[str, str]:
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action = self.help_message_single_player()
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return {
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'accept': action,
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'decline': action,
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'register': action,
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'draw': action,
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'forfeit': action,
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'leaderboard': action,
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'join': action,
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}
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def manage_command(self, command: str, message: Dict[str, Any]) -> int:
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commands = self.get_commands()
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if command not in commands:
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return 1
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action = commands[command]
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self.send_reply(message, action)
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return 0
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def already_in_game_message(self) -> str:
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return 'You are already in a game. Type `quit` to leave.'
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def confirm_new_invitation(self, opponent: str) -> str:
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return 'You\'ve sent an invitation to play ' + self.game_name + ' with @**' +\
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self.get_user_by_email(opponent)['full_name'] + '**'
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def play_with_computer_help(self) -> str:
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if self.supports_computer:
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return '\n* To start a game with the computer, type\n`start game with` @**{}**'.format(self.get_bot_username())
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return ''
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def alert_new_invitation(self, game_id: str) -> str:
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# Since the first player invites, the challenger is always the first player
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return '**' + self.get_host(game_id) + ' has invited you to play a game of ' + self.game_name + '.**\n' +\
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self.get_formatted_game_object(game_id) + '\n\n' +\
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'Type ```accept``` to accept the game invitation\n' +\
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'Type ```decline``` to decline the game invitation.'
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def confirm_invitation_accepted(self, game_id: str) -> str:
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host = self.invites[game_id]['host']
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return 'Accepted invitation to play **{}** from @**{}**.'.format(self.game_name, self.get_username_by_email(host))
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def confirm_invitation_declined(self, game_id: str) -> str:
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host = self.invites[game_id]['host']
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return 'Declined invitation to play **{}** from @**{}**.'.format(self.game_name, self.get_username_by_email(host))
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def send_message(self, to: str, content: str, is_private: bool, subject: str='') -> None:
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self.bot_handler.send_message(dict(
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type='private' if is_private else 'stream',
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to=to,
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content=content,
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subject=subject
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))
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def send_reply(self, original_message: Dict[str, Any], content: str) -> None:
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self.bot_handler.send_reply(original_message, content)
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def usage(self) -> str:
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return '''
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Bot that allows users to play another user
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or the computer in a game of ''' + self.game_name + '''
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To see the entire list of commands, type
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@bot-name help
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'''
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def initialize(self, bot_handler: Any) -> None:
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self.bot_handler = bot_handler
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self.get_user_cache()
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self.email = self.bot_handler.email
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self.full_name = self.bot_handler.full_name
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def handle_message(self, message: Dict[str, Any], bot_handler: Any) -> None:
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try:
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self.bot_handler = bot_handler
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content = message['content'].strip()
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sender = message['sender_email'].lower()
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message['sender_email'] = message['sender_email'].lower()
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if self.email not in self.user_cache.keys() and self.supports_computer:
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self.add_user_to_cache({
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'sender_email': self.email,
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'sender_full_name': self.full_name
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})
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if sender == self.email:
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return
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if sender not in self.user_cache.keys():
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self.add_user_to_cache(message)
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logging.info('Added {} to user cache'.format(sender))
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if self.is_single_player:
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if content.lower().startswith('start game with') or content.lower().startswith('play game'):
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self.send_reply(message, self.help_message_single_player())
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return
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else:
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val = self.manage_command(content.lower(), message)
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if val == 0:
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return
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if content.lower() == 'help' or content == '':
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if self.is_single_player:
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self.send_reply(message, self.help_message_single_player())
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else:
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self.send_reply(message, self.help_message())
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return
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elif content.lower() == 'rules':
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self.send_reply(message, self.rules)
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elif content.lower().startswith('start game with '):
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self.command_start_game_with(message, sender, content)
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elif content.lower() == 'start game':
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self.command_start_game(message, sender, content)
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elif content.lower().startswith('play game'):
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self.command_play(message, sender, content)
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elif content.lower() == 'accept':
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self.command_accept(message, sender, content)
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elif content.lower() == 'decline':
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self.command_decline(message, sender, content)
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elif content.lower() == 'quit':
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self.command_quit(message, sender, content)
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elif content.lower() == 'register':
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self.send_reply(
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message, 'Hello @**{}**. Thanks for registering!'.format(message['sender_full_name']))
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elif content.lower() == 'leaderboard':
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self.command_leaderboard(message, sender, content)
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elif content.lower() == 'join':
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self.command_join(message, sender, content)
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elif self.is_user_in_game(sender) is not '':
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self.parse_message(message)
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elif self.move_regex.match(content) is not None or content.lower() == 'draw' or content.lower() == 'forfeit':
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self.send_reply(
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message, 'You are not in a game at the moment. Type `help` for help.')
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else:
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if self.is_single_player:
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self.send_reply(message, self.help_message_single_player())
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else:
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self.send_reply(message, self.help_message())
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except Exception as e:
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logging.exception(str(e))
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self.bot_handler.send_reply(message, 'Error {}.'.format(e))
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def is_user_in_game(self, user_email: str) -> str:
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for instance in self.instances.values():
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if user_email in instance.players:
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return instance.game_id
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return ''
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def command_start_game_with(self, message: Dict[str, Any], sender: str, content: str) -> None:
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if not self.is_user_not_player(sender, message):
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self.send_reply(
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message, self.already_in_game_message())
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return
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users = content.replace('start game with ', '').strip().split(', ')
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self.create_game_lobby(message, users)
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def command_start_game(self, message: Dict[str, Any], sender: str, content: str) -> None:
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if message['type'] == 'private':
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if self.is_single_player:
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self.send_reply(message, 'You are not allowed to play games in private messages.')
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return
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else:
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self.send_reply(
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message, 'If you are starting a game in private messages, you must invite players. Type `help` for commands.')
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if not self.is_user_not_player(sender, message):
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self.send_reply(
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message, self.already_in_game_message())
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return
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self.create_game_lobby(message)
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if self.is_single_player:
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self.command_play(message, sender, content)
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def command_accept(self, message: Dict[str, Any], sender: str, content: str) -> None:
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if not self.is_user_not_player(sender, message):
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self.send_reply(
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message, self.already_in_game_message())
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return
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game_id = self.set_invite_by_user(sender, True, message)
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if game_id is '':
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self.send_reply(
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message, 'No active invites. Type `help` for commands.')
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return
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if message['type'] == 'private':
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self.send_reply(message, self.confirm_invitation_accepted(game_id))
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self.broadcast(
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game_id, '@**{}** has accepted the invitation.'.format(self.get_username_by_email(sender)))
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self.start_game_if_ready(game_id)
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def create_game_lobby(self, message: Dict[str, Any], users: List[str]=[]) -> None:
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if self.is_game_in_subject(message['subject'], message['display_recipient']):
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self.send_reply(message, 'There is already a game in this stream.')
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return
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if len(users) > 0:
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users = self.verify_users(users, message=message)
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if len(users) + 1 < self.min_players:
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self.send_reply(
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message, 'You must have at least {} players to play.\nGame cancelled.'.format(self.min_players))
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return
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if len(users) + 1 > self.max_players:
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self.send_reply(
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message, 'The maximum number of players for this game is {}.'.format(self.max_players))
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return
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game_id = self.generate_game_id()
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stream_subject = '###private###'
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if message['type'] == 'stream':
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stream_subject = message['subject']
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self.invites[game_id] = {'host': message['sender_email'].lower(
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), 'subject': stream_subject, 'stream': message['display_recipient']}
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if message['type'] == 'private':
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self.invites[game_id]['stream'] = 'games'
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for user in users:
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self.send_invite(game_id, user, message)
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if message['type'] == 'stream':
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if len(users) > 0:
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self.broadcast(game_id, 'If you were invited, and you\'re here, type "@**{}** accept" to accept the invite!'.format(
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self.get_bot_username()), include_private=False)
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if len(users) + 1 < self.max_players:
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self.broadcast(
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game_id, '**{}** wants to play **{}**. Type @**{}** join to play them!'.format(
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self.get_username_by_email(message['sender_email']),
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self.game_name,
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self.get_bot_username())
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)
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if self.is_single_player:
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self.broadcast(game_id, '**{}** is now going to play {}!'.format(
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self.get_username_by_email(message['sender_email']),
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self.game_name)
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)
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if self.email in users:
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self.broadcast(game_id, 'Wait... That\'s me!',
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include_private=True)
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if message['type'] == 'stream':
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self.broadcast(
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game_id, '@**{}** accept'.format(self.get_bot_username()), include_private=False)
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game_id = self.set_invite_by_user(
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self.email, True, {'type': 'stream'})
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self.start_game_if_ready(game_id)
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def command_decline(self, message: Dict[str, Any], sender: str, content: str) -> None:
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if not self.is_user_not_player(sender, message):
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self.send_reply(
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message, self.already_in_game_message())
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return
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game_id = self.set_invite_by_user(sender, False, message)
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if game_id is '':
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self.send_reply(
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message, 'No active invites. Type `help` for commands.')
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return
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self.send_reply(message, self.confirm_invitation_declined(game_id))
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self.broadcast(
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game_id, '@**{}** has declined the invitation.'.format(self.get_username_by_email(sender)))
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if len(self.get_players(game_id, parameter='')) < self.min_players:
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self.cancel_game(game_id)
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def command_quit(self, message: Dict[str, Any], sender: str, content: str) -> None:
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game_id = self.get_game_id_by_email(sender)
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if message['type'] == 'private' and self.is_single_player:
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self.send_reply(message, 'You are not allowed to play games in private messages.')
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return
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if game_id is '':
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self.send_reply(
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message, 'You are not in a game. Type `help` for all commands.')
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sender_avatar = "!avatar({})".format(sender)
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sender_name = self.get_username_by_email(sender)
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self.cancel_game(game_id, reason='{} **{}** quit.'.format(sender_avatar, sender_name))
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def command_join(self, message: Dict[str, Any], sender: str, content: str) -> None:
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if not self.is_user_not_player(sender, message):
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self.send_reply(
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message, self.already_in_game_message())
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return
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if message['type'] == 'private':
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self.send_reply(
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message, 'You cannot join games in private messages. Type `help` for all commands.')
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return
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game_id = self.get_invite_in_subject(
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message['subject'], message['display_recipient'])
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if game_id is '':
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self.send_reply(
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message, 'There is not a game in this subject. Type `help` for all commands.')
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return
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self.join_game(game_id, sender, message)
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def command_play(self, message: Dict[str, Any], sender: str, content: str) -> None:
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game_id = self.get_invite_in_subject(
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message['subject'], message['display_recipient'])
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if game_id is '':
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self.send_reply(
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message, 'There is not a game in this subject. Type `help` for all commands.')
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return
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num_players = len(self.get_players(game_id))
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if num_players >= self.min_players and num_players <= self.max_players:
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self.start_game(game_id)
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else:
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self.send_reply(
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message, 'Join {} more players to start the game'.format(self.max_players-num_players)
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)
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def command_leaderboard(self, message: Dict[str, Any], sender: str, content: str) -> None:
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stats = self.get_sorted_player_statistics()
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num = 5 if len(stats) > 5 else len(stats)
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top_stats = stats[0:num]
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response = '**Most wins**\n\n'
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raw_headers = ['games_won', 'games_drawn', 'games_lost', 'total_games']
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headers = ['Player'] + \
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[key.replace('_', ' ').title() for key in raw_headers]
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response += ' | '.join(headers)
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response += '\n' + ' | '.join([' --- ' for header in headers])
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for player, stat in top_stats:
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response += '\n **{}** | '.format(
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self.get_username_by_email(player))
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values = [str(stat[key]) for key in raw_headers]
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response += ' | '.join(values)
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self.send_reply(message, response)
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return
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def get_sorted_player_statistics(self) -> List[Tuple[str, Dict[str, int]]]:
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players = []
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for user_name, u in self.user_cache.items():
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if 'stats' in u.keys():
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players.append((user_name, u['stats']))
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return sorted(
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players,
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key=lambda player: (player[1]['games_won'],
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player[1]['games_drawn'],
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player[1]['total_games']),
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reverse=True
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)
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def send_invite(self, game_id: str, user_email: str, message: Dict[str, Any]={}) -> None:
|
|
self.invites[game_id].update({user_email.lower(): 'p'})
|
|
self.send_message(user_email, self.alert_new_invitation(game_id), True)
|
|
if message != {}:
|
|
self.send_reply(message, self.confirm_new_invitation(user_email))
|
|
|
|
def cancel_game(self, game_id: str, reason: str='') -> None:
|
|
if game_id in self.invites.keys():
|
|
self.broadcast(game_id, 'Game cancelled.\n' + reason)
|
|
del self.invites[game_id]
|
|
return
|
|
if game_id in self.instances.keys():
|
|
self.instances[game_id].broadcast('Game ended.\n' + reason)
|
|
del self.instances[game_id]
|
|
return
|
|
|
|
def start_game_if_ready(self, game_id: str) -> None:
|
|
players = self.get_players(game_id)
|
|
if len(players) == self.max_players:
|
|
self.start_game(game_id)
|
|
|
|
def start_game(self, game_id: str) -> None:
|
|
players = self.get_players(game_id)
|
|
subject = game_id
|
|
stream = self.invites[game_id]['stream']
|
|
if self.invites[game_id]['subject'] != '###private###':
|
|
subject = self.invites[game_id]['subject']
|
|
self.instances[game_id] = GameInstance(
|
|
self, False, subject, game_id, players, stream)
|
|
self.broadcast(game_id, 'The game has started in #{} {}'.format(
|
|
stream, self.instances[game_id].subject) + '\n' + self.get_formatted_game_object(game_id))
|
|
del self.invites[game_id]
|
|
self.instances[game_id].start()
|
|
|
|
def get_formatted_game_object(self, game_id: str) -> str:
|
|
object = '''> **Game `{}`**
|
|
> {}
|
|
> {}
|
|
> {}/{} players'''.format(game_id, self.get_host(game_id), self.game_name, self.get_number_of_players(game_id), self.max_players)
|
|
if game_id in self.instances.keys():
|
|
instance = self.instances[game_id]
|
|
if not self.is_single_player:
|
|
object += '\n> **[Join Game](/#narrow/stream/{}/topic/{})**'.format(
|
|
instance.stream, instance.subject)
|
|
return object
|
|
|
|
def join_game(self, game_id: str, user_email: str, message: Dict[str, Any]={}) -> None:
|
|
if len(self.get_players(game_id)) >= self.max_players:
|
|
if message != {}:
|
|
self.send_reply(message, 'This game is full.')
|
|
return
|
|
self.invites[game_id].update({user_email: 'a'})
|
|
self.broadcast(
|
|
game_id, '@**{}** has joined the game'.format(self.get_username_by_email(user_email)))
|
|
self.start_game_if_ready(game_id)
|
|
|
|
def get_players(self, game_id: str, parameter: str='a') -> List[str]:
|
|
if game_id in self.invites.keys():
|
|
players = [] # type: List[str]
|
|
if (self.invites[game_id]['subject'] == '###private###' and 'p' in parameter) or 'p' not in parameter:
|
|
players = [self.invites[game_id]['host']]
|
|
for player, accepted in self.invites[game_id].items():
|
|
if player == 'host' or player == 'subject' or player == 'stream':
|
|
continue
|
|
if parameter in accepted:
|
|
players.append(player)
|
|
return players
|
|
if game_id in self.instances.keys() and 'p' not in parameter:
|
|
players = self.instances[game_id].players
|
|
return players
|
|
return []
|
|
|
|
def get_game_info(self, game_id: str) -> Dict[str, Any]:
|
|
game_info = {} # type: Dict[str, Any]
|
|
if game_id in self.instances.keys():
|
|
instance = self.instances[game_id]
|
|
game_info = {
|
|
'game_id': game_id,
|
|
'type': 'instance',
|
|
'stream': instance.stream,
|
|
'subject': instance.subject,
|
|
'players': self.get_players(game_id)
|
|
}
|
|
if game_id in self.invites.keys():
|
|
invite = self.invites[game_id]
|
|
game_info = {
|
|
'game_id': game_id,
|
|
'type': 'invite',
|
|
'stream': invite['stream'],
|
|
'subject': invite['subject'],
|
|
'players': self.get_players(game_id)
|
|
}
|
|
return game_info
|
|
|
|
def get_user_by_name(self, name: str) -> Dict[str, Any]:
|
|
name = name.strip()
|
|
for user in self.user_cache.values():
|
|
if 'full_name' in user.keys():
|
|
if user['full_name'].lower() == name.lower():
|
|
return user
|
|
return {}
|
|
|
|
def get_number_of_players(self, game_id: str) -> int:
|
|
num = len(self.get_players(game_id))
|
|
return num
|
|
|
|
def get_host(self, game_id: str) -> str:
|
|
player_email = self.get_players(game_id)[0]
|
|
player_avatar = "!avatar({})".format(player_email)
|
|
return player_avatar
|
|
|
|
def parse_message(self, message: Dict[str, Any]) -> None:
|
|
game_id = self.is_user_in_game(message['sender_email'])
|
|
game = self.get_game_info(game_id)
|
|
if message['type'] == 'private':
|
|
if self.is_single_player:
|
|
self.send_reply(message, self.help_message_single_player())
|
|
return
|
|
self.send_reply(message, 'Join your game using the link below!\n\n{}'.format(
|
|
self.get_formatted_game_object(game_id)))
|
|
return
|
|
if game['subject'] != message['subject'] or game['stream'] != message['display_recipient']:
|
|
if game_id not in self.pending_subject_changes:
|
|
self.send_reply(message, 'Your current game is not in this subject. \n\
|
|
To move subjects, send your message again, otherwise join the game using the link below.\n\n\
|
|
{}'.format(self.get_formatted_game_object(game_id)))
|
|
self.pending_subject_changes.append(game_id)
|
|
return
|
|
self.pending_subject_changes.remove(game_id)
|
|
self.change_game_subject(
|
|
game_id, message['display_recipient'], message['subject'], message)
|
|
self.instances[game_id].handle_message(
|
|
message['content'], message['sender_email'])
|
|
|
|
def change_game_subject(
|
|
self,
|
|
game_id: str,
|
|
stream_name: str,
|
|
subject_name: str,
|
|
message: Dict[str, Any]={}
|
|
) -> None:
|
|
if self.get_game_instance_by_subject(stream_name, subject_name) is not None:
|
|
if message != {}:
|
|
self.send_reply(
|
|
message, 'There is already a game in this subject.')
|
|
return
|
|
if game_id in self.instances.keys():
|
|
self.instances[game_id].change_subject(stream_name, subject_name)
|
|
if game_id in self.invites.keys():
|
|
invite = self.invites[game_id]
|
|
invite['stream'] = stream_name
|
|
invite['subject'] = stream_name
|
|
|
|
def set_invite_by_user(self, user_email: str, is_accepted: bool, message: Dict[str, Any]) -> str:
|
|
user_email = user_email.lower()
|
|
for game, users in self.invites.items():
|
|
if user_email in users.keys():
|
|
if is_accepted:
|
|
if message['type'] == 'private':
|
|
users[user_email] = 'pa'
|
|
else:
|
|
users[user_email] = 'a'
|
|
else:
|
|
users.pop(user_email)
|
|
return game
|
|
return ''
|
|
|
|
def add_user_to_cache(self, message: Dict[str, Any]) -> None:
|
|
user = {
|
|
'email': message['sender_email'].lower(),
|
|
'full_name': message['sender_full_name'],
|
|
'stats': {
|
|
'total_games': 0,
|
|
'games_won': 0,
|
|
'games_lost': 0,
|
|
'games_drawn': 0
|
|
}
|
|
}
|
|
self.user_cache.update({message['sender_email'].lower(): user})
|
|
self.put_user_cache()
|
|
|
|
def put_user_cache(self) -> Dict[str, Any]:
|
|
user_cache_str = json.dumps(self.user_cache)
|
|
self.bot_handler.storage.put('users', user_cache_str)
|
|
return self.user_cache
|
|
|
|
def get_user_cache(self) -> Dict[str, Any]:
|
|
try:
|
|
user_cache_str = self.bot_handler.storage.get('users')
|
|
except KeyError as e:
|
|
return {}
|
|
self.user_cache = json.loads(user_cache_str)
|
|
return self.user_cache
|
|
|
|
def verify_users(self, users: List[str], message: Dict[str, Any]={}) -> List[str]:
|
|
verified_users = []
|
|
failed = False
|
|
for u in users:
|
|
user = u.strip().lstrip('@**').rstrip('**')
|
|
if user == self.get_bot_username() or user == self.email:
|
|
self.send_reply(
|
|
message, 'You cannot play against the computer in this game.')
|
|
if '@' not in user:
|
|
user_obj = self.get_user_by_name(user)
|
|
if user_obj == {}:
|
|
self.send_reply(
|
|
message, 'I don\'t know {}. Tell them to say @**{}** register'.format(u, self.get_bot_username()))
|
|
failed = True
|
|
continue
|
|
user = user_obj['email']
|
|
if self.is_user_not_player(user, message):
|
|
verified_users.append(user)
|
|
else:
|
|
failed = True
|
|
if failed:
|
|
return []
|
|
else:
|
|
return verified_users
|
|
|
|
def get_game_instance_by_subject(self, subject_name: str, stream_name: str) -> Any:
|
|
for instance in self.instances.values():
|
|
if instance.subject == subject_name and instance.stream == stream_name:
|
|
return instance
|
|
return None
|
|
|
|
def get_invite_in_subject(self, subject_name: str, stream_name: str) -> str:
|
|
for key, invite in self.invites.items():
|
|
if invite['subject'] == subject_name and invite['stream'] == stream_name:
|
|
return key
|
|
return ''
|
|
|
|
def is_game_in_subject(self, subject_name: str, stream_name: str) -> bool:
|
|
return self.get_invite_in_subject(subject_name, stream_name) is not '' or \
|
|
self.get_game_instance_by_subject(
|
|
subject_name, stream_name) is not None
|
|
|
|
def is_user_not_player(self, user_email: str, message: Dict[str, Any]={}) -> bool:
|
|
user = self.get_user_by_email(user_email)
|
|
if user == {}:
|
|
if message != {}:
|
|
self.send_reply(message, 'I don\'t know {}. Tell them to use @**{}** register'.format(
|
|
user_email, self.get_bot_username()))
|
|
return False
|
|
for instance in self.instances.values():
|
|
if user_email in instance.players:
|
|
return False
|
|
for invite in self.invites.values():
|
|
for u in invite.keys():
|
|
if u == 'host':
|
|
if user_email == invite['host']:
|
|
return False
|
|
if u == user_email and 'a' in invite[u]:
|
|
return False
|
|
return True
|
|
|
|
def generate_game_id(self) -> str:
|
|
id = ''
|
|
valid_characters = 'abcdefghijklmnopqrstuvwxyz0123456789'
|
|
for i in range(6):
|
|
id += valid_characters[random.randrange(0, len(valid_characters))]
|
|
return id
|
|
|
|
def broadcast(self, game_id: str, content: str, include_private: bool=True) -> bool:
|
|
if include_private:
|
|
private_recipients = self.get_players(game_id, parameter='p')
|
|
if private_recipients is not None:
|
|
for user in private_recipients:
|
|
self.send_message(user, content, True)
|
|
if game_id in self.invites.keys():
|
|
if self.invites[game_id]['subject'] != '###private###':
|
|
self.send_message(
|
|
self.invites[game_id]['stream'], content, False, self.invites[game_id]['subject'])
|
|
return True
|
|
if game_id in self.instances.keys():
|
|
self.send_message(
|
|
self.instances[game_id].stream, content, False, self.instances[game_id].subject)
|
|
return True
|
|
return False
|
|
|
|
def get_username_by_email(self, user_email: str) -> str:
|
|
return self.get_user_by_email(user_email)['full_name']
|
|
|
|
def get_user_by_email(self, user_email: str) -> Dict[str, Any]:
|
|
if user_email in self.user_cache:
|
|
return self.user_cache[user_email]
|
|
return {}
|
|
|
|
def get_game_id_by_email(self, user_email: str) -> str:
|
|
for instance in self.instances.values():
|
|
if user_email in instance.players:
|
|
return instance.game_id
|
|
for game_id in self.invites.keys():
|
|
players = self.get_players(game_id)
|
|
if user_email in players:
|
|
return game_id
|
|
return ''
|
|
|
|
def get_bot_username(self) -> str:
|
|
return self.bot_handler.full_name
|
|
|
|
|
|
class GameInstance(object):
|
|
'''
|
|
The GameInstance class handles the game logic for a certain game,
|
|
and is associated with a certain stream.
|
|
|
|
It gets player info from GameAdapter
|
|
|
|
It only runs when the game is being played, not in the invite
|
|
or waiting states.
|
|
'''
|
|
|
|
def __init__(self, gameAdapter: GameAdapter, is_private: bool, subject: str, game_id: str, players: List[str], stream: str) -> None:
|
|
self.gameAdapter = gameAdapter
|
|
self.is_private = is_private
|
|
self.subject = subject
|
|
self.game_id = game_id
|
|
self.players = players
|
|
self.stream = stream
|
|
self.model = deepcopy(self.gameAdapter.model())
|
|
self.board = self.model.current_board
|
|
self.turn = random.randrange(0, len(players)) - 1
|
|
self.current_draw = {} # type: Dict[str, bool]
|
|
self.current_messages = [] # type: List[str]
|
|
self.is_changing_subject = False
|
|
|
|
def start(self) -> None:
|
|
self.current_messages.append(self.get_start_message())
|
|
self.current_messages.append(self.parse_current_board())
|
|
self.next_turn()
|
|
|
|
def change_subject(self, stream: str, subject: str) -> None:
|
|
self.stream = stream
|
|
self.subject = subject
|
|
self.current_messages.append(self.parse_current_board())
|
|
self.broadcast_current_message()
|
|
|
|
def get_player_text(self) -> str:
|
|
player_text = ''
|
|
for player in self.players:
|
|
player_text += ' @**{}**'.format(
|
|
self.gameAdapter.get_username_by_email(player))
|
|
return player_text
|
|
|
|
def get_start_message(self) -> str:
|
|
start_message = 'Game `{}` started.\n*Remember to start your message with* @**{}**'.format(
|
|
self.game_id, self.gameAdapter.get_bot_username())
|
|
if not self.is_private:
|
|
player_text = '\n**Players**'
|
|
player_text += self.get_player_text()
|
|
start_message += player_text
|
|
start_message += '\n' + self.gameAdapter.gameMessageHandler.game_start_message()
|
|
return start_message
|
|
|
|
def handle_message(self, content: str, player_email: str) -> None:
|
|
if content == 'forfeit':
|
|
player_name = self.gameAdapter.get_username_by_email(player_email)
|
|
self.broadcast('**{}** forfeited!'.format(player_name))
|
|
self.end_game('except:' + player_email)
|
|
return
|
|
if content == 'draw':
|
|
if player_email in self.current_draw.keys():
|
|
self.current_draw[player_email] = True
|
|
else:
|
|
self.current_draw = {p: False for p in self.players}
|
|
self.broadcast('**{}** has voted for a draw!\nType `draw` to accept'.format(
|
|
self.gameAdapter.get_username_by_email(player_email)))
|
|
self.current_draw[player_email] = True
|
|
if self.check_draw():
|
|
self.end_game('draw')
|
|
return
|
|
if self.is_turn_of(player_email):
|
|
self.handle_current_player_command(content)
|
|
else:
|
|
if self.gameAdapter.is_single_player:
|
|
self.broadcast('It\'s your turn')
|
|
else:
|
|
user_turn_avatar = "!avatar({})".format(self.players[self.turn])
|
|
self.broadcast('{} It\'s **{}**\'s ({}) turn.'.format(
|
|
user_turn_avatar,
|
|
self.gameAdapter.get_username_by_email(
|
|
self.players[self.turn]),
|
|
self.gameAdapter.gameMessageHandler.get_player_color(self.turn)))
|
|
|
|
def broadcast(self, content: str) -> None:
|
|
self.gameAdapter.broadcast(self.game_id, content)
|
|
|
|
def check_draw(self) -> bool:
|
|
for d in self.current_draw.values():
|
|
if not d:
|
|
return False
|
|
return len(self.current_draw.values()) > 0
|
|
|
|
def handle_current_player_command(self, content: str) -> None:
|
|
re_result = self.gameAdapter.move_regex.match(content)
|
|
if re_result is None:
|
|
self.broadcast(self.gameAdapter.move_help_message)
|
|
return
|
|
self.make_move(content, False)
|
|
|
|
def make_move(self, content: str, is_computer: bool) -> None:
|
|
try:
|
|
board = self.model.make_move(content, self.turn, is_computer)
|
|
# Keep the turn of the same player
|
|
except SamePlayerMove as smp:
|
|
self.same_player_turn(content, smp.message, is_computer)
|
|
return
|
|
except BadMoveException as e:
|
|
self.broadcast(e.message)
|
|
self.broadcast(self.parse_current_board())
|
|
return
|
|
if not is_computer:
|
|
self.current_messages.append(self.gameAdapter.gameMessageHandler.alert_move_message(
|
|
'**{}**'.format(self.gameAdapter.get_username_by_email(self.players[self.turn])), content))
|
|
self.current_messages.append(self.parse_current_board())
|
|
game_over = self.model.determine_game_over(self.players)
|
|
if game_over:
|
|
self.broadcast_current_message()
|
|
if game_over == 'current turn':
|
|
game_over = self.players[self.turn]
|
|
self.end_game(game_over)
|
|
return
|
|
self.next_turn()
|
|
|
|
def is_turn_of(self, player_email: str) -> bool:
|
|
return self.players[self.turn].lower() == player_email.lower()
|
|
|
|
def same_player_turn(self, content: str, message: str, is_computer: bool) -> None:
|
|
if not is_computer:
|
|
self.current_messages.append(self.gameAdapter.gameMessageHandler.alert_move_message(
|
|
'**{}**'.format(self.gameAdapter.get_username_by_email(self.players[self.turn])), content))
|
|
self.current_messages.append(self.parse_current_board())
|
|
# append custom message the game wants to give for the next move
|
|
self.current_messages.append(message)
|
|
game_over = self.model.determine_game_over(self.players)
|
|
if game_over:
|
|
self.broadcast_current_message()
|
|
if game_over == 'current turn':
|
|
game_over = self.players[self.turn]
|
|
self.end_game(game_over)
|
|
return
|
|
user_turn_avatar = "!avatar({})".format(self.players[self.turn])
|
|
self.current_messages.append('{} It\'s **{}**\'s ({}) turn.'.format(
|
|
user_turn_avatar,
|
|
self.gameAdapter.get_username_by_email(self.players[self.turn]),
|
|
self.gameAdapter.gameMessageHandler.get_player_color(self.turn)
|
|
))
|
|
self.broadcast_current_message()
|
|
if self.players[self.turn] == self.gameAdapter.email:
|
|
self.make_move('', True)
|
|
|
|
def next_turn(self) -> None:
|
|
self.turn += 1
|
|
if self.turn >= len(self.players):
|
|
self.turn = 0
|
|
if self.gameAdapter.is_single_player:
|
|
self.current_messages.append('It\'s your turn.')
|
|
else:
|
|
user_turn_avatar = "!avatar({})".format(self.players[self.turn])
|
|
self.current_messages.append('{} It\'s **{}**\'s ({}) turn.'.format(
|
|
user_turn_avatar,
|
|
self.gameAdapter.get_username_by_email(self.players[self.turn]),
|
|
self.gameAdapter.gameMessageHandler.get_player_color(self.turn)
|
|
))
|
|
self.broadcast_current_message()
|
|
if self.players[self.turn] == self.gameAdapter.email:
|
|
self.make_move('', True)
|
|
|
|
def broadcast_current_message(self) -> None:
|
|
content = '\n\n'.join(self.current_messages)
|
|
self.broadcast(content)
|
|
self.current_messages = []
|
|
|
|
def parse_current_board(self) -> Any:
|
|
return self.gameAdapter.gameMessageHandler.parse_board(self.model.current_board)
|
|
|
|
def end_game(self, winner: str) -> None:
|
|
loser = ''
|
|
if winner == 'draw':
|
|
self.broadcast('It was a draw!')
|
|
elif winner.startswith('except:'):
|
|
loser = winner.lstrip('except:')
|
|
else:
|
|
winner_avatar = "!avatar({})".format(winner)
|
|
winner_name = self.gameAdapter.get_username_by_email(winner)
|
|
self.broadcast('{} **{}** won! :tada:'.format(winner_avatar, winner_name))
|
|
for u in self.players:
|
|
values = {'total_games': 1, 'games_won': 0,
|
|
'games_lost': 0, 'games_drawn': 0}
|
|
if loser == '':
|
|
if u == winner:
|
|
values.update({'games_won': 1})
|
|
elif winner == 'draw':
|
|
values.update({'games_drawn': 1})
|
|
else:
|
|
values.update({'games_lost': 1})
|
|
else:
|
|
if u == loser:
|
|
values.update({'games_lost': 1})
|
|
else:
|
|
values.update({'games_won': 1})
|
|
self.gameAdapter.add_user_statistics(u, values)
|
|
if self.gameAdapter.email in self.players:
|
|
self.send_win_responses(winner)
|
|
self.gameAdapter.cancel_game(self.game_id)
|
|
|
|
def send_win_responses(self, winner: str) -> None:
|
|
if winner == self.gameAdapter.email:
|
|
self.broadcast('I won! Well Played!')
|
|
elif winner == 'draw':
|
|
self.broadcast('It was a draw! Well Played!')
|
|
else:
|
|
self.broadcast('You won! Nice!')
|