real triangleRadius = 100; real borderInset = 6; real circleRadius = 12; real bigBeamRadius = 36; real smallBeamRadius = 25; real beamCount = 12; real beamAngle = 7; real starterBeamAngle = 16; pen transBlue = rgb("55cdfc"); pen transPink = rgb("f7a8b8"); pen bigBeamColor = transPink; pen smallBeamColor = transBlue; path borderTriangle = dir(90)--dir(210)--dir(330)--cycle; path outerBorder = scale(triangleRadius)*borderTriangle; fill(outerBorder, white); path beam(real angle, real innerRadius, real outerRadius) { return arc((0,0), outerRadius, angle/2, -angle/2)--arc((0,0), innerRadius, -angle/2, angle/2)--cycle; } path bigBeam = beam(beamAngle, circleRadius, bigBeamRadius); path smallBeam = beam(beamAngle, circleRadius, smallBeamRadius); for (int i = 0; i < beamCount; ++i) { if (i > 0) { fill(rotate(360*i/beamCount)*bigBeam, bigBeamColor); } fill(rotate(360*(i+0.5)/beamCount)*smallBeam, smallBeamColor); } pair starterBeamTrianglePoint(real angle) { pair circlePoint = circleRadius*dir(angle); return intersectionpoint(circlePoint--(circlePoint+(triangleRadius,0)), outerBorder); } fill(starterBeamTrianglePoint(-starterBeamAngle/2)--arc((0,0), circleRadius, -starterBeamAngle/2, starterBeamAngle/2)--starterBeamTrianglePoint(starterBeamAngle/2)--cycle, bigBeamColor); draw(outerBorder, transPink+(2*borderInset)); draw(scale(triangleRadius-borderInset)*borderTriangle, transBlue+borderInset);