wrights-deck/cards.asy

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import "scaling.asy" as scaling;
import "puppets.asy" as puppets_suit;
import "bread.asy" as bread_suit;
import "chairs.asy" as chairs_suit;
import "blades.asy" as blades_suit;
import "wheels.asy" as wheels_suit;
import "numerals.asy" as numerals_paths;
real corner_radius = width/12;
path corner = arc(((width/2 - corner_radius), (height/2 - corner_radius)), corner_radius, 0, 90);
path card = corner--reverse(reflect((0,0), (0,1))*corner)--rotate(180)*corner--reverse(reflect((0,0), (1,0))*corner)--cycle;
real scpx = 0.2;
real scpy = 0.35;
transform placements[][] = {
// 0
{},
// 1
{ identity },
// 2
{ shift(0,height*scpy), shift(0,-height*scpy)*rotate(180) },
// 3
{ identity, shift(0,height*scpy), shift(0,-height*scpy)*rotate(180) },
// 4
{ shift(width*scpx,height*scpy), shift(width*scpx,-height*scpy)*rotate(180), shift(-width*scpx,height*scpy), shift(-width*scpx,-height*scpy)*rotate(180) },
// 5
{ identity, shift(width*scpx,height*scpy), shift(width*scpx,-height*scpy)*rotate(180), shift(-width*scpx,height*scpy), shift(-width*scpx,-height*scpy)*rotate(180) },
// 6
{ shift(width*scpx,0), shift(-width*scpx,0), shift(width*scpx,height*scpy), shift(width*scpx,-height*scpy)*rotate(180), shift(-width*scpx,height*scpy), shift(-width*scpx,-height*scpy)*rotate(180) },
// The four face cards
{}, {}, {}, {},
/* Forgot the deck doesn't have numbers past 6 lol
// 7
{ (0,-height*scpy/2), (width*scpx,0), (-width*scpx,0), (width*scpx,height*scpy), (width*scpx,-height*scpy), (-width*scpx,height*scpy), (-width*scpx,-height*scpy) },
// 8
{ (0, height*scpy/2), (0,-height*scpy/2), (width*scpx,0), (-width*scpx,0), (width*scpx,height*scpy), (width*scpx,-height*scpy), (-width*scpx,height*scpy), (-width*scpx,-height*scpy) },
// 9
{ (0,0), (width*scpx,height*scpy), (width*scpx,-height*scpy), (-width*scpx,height*scpy), (-width*scpx,-height*scpy), (width*scpx,height*scpy/3), (width*scpx,-height*scpy/3), (-width*scpx,height*scpy/3), (-width*scpx, -height*scpy/3) },
*/
};
real scale_factor = 0.15;
real one_scale_factor = 0.4;
real numeral_scale_factor = 0.15;
pair numeral_pos = (-width*0.38, height*0.4);
real indicator_scale_factor = 0.1;
pair indicator_pos = (-width*0.38, height*0.25);
int PUPPETS = 0;
int BREAD = 1;
int CHAIRS = 2;
int BLADES = 3;
int WHEELS = 4;
int CARDS = 5;
path icons[][] = {
{},
bread,
{},
blade,
wheel,
};
// note: if you bump this depth value to 4, you'll need to set
// buf_size=5000000 so latex doesn't choke
path[] recursive_card(int value, int suit, int depth=4, bool outermost=true) {
path result[];
if (!outermost) {
result.push(card);
}
path[] suit_icon;
if (suit == CARDS) {
if (depth == 0) { return result; }
suit_icon = recursive_card(value, suit, depth - 1, false);
} else {
suit_icon = icons[suit];
}
path[] indicator = shift(indicator_pos)*scale(indicator_scale_factor)*suit_icon;
path[] numeral = shift(numeral_pos)*scale(numeral_scale_factor)*numerals[value];
result = result^^indicator^^(rotate(180)*indicator)^^numeral^^(rotate(180)*numeral);
real current_scale_factor = scale_factor;
if (value == 1) {
current_scale_factor = one_scale_factor;
}
for(int i = 0; i < placements[value].length; ++i) {
result = result^^(placements[value][i]*scale(current_scale_factor)*suit_icon);
}
return result;
}
//filldraw(card, white, black);
//fill(recursive_card(6, BLADES), evenodd+red);