tweak card layout - placements, rotation, sizing, radius, etc
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parent
342c9a146e
commit
1d22d75da6
38
cards.asy
38
cards.asy
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@ -6,7 +6,7 @@ import "blades.asy" as blades_suit;
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import "wheels.asy" as wheels_suit;
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import "wheels.asy" as wheels_suit;
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import "numerals.asy" as numerals_paths;
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import "numerals.asy" as numerals_paths;
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real corner_radius = width/10;
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real corner_radius = width/12;
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path corner = arc(((width/2 - corner_radius), (height/2 - corner_radius)), corner_radius, 0, 90);
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path corner = arc(((width/2 - corner_radius), (height/2 - corner_radius)), corner_radius, 0, 90);
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@ -15,27 +15,27 @@ path card = corner--reverse(reflect((0,0), (0,1))*corner)--rotate(180)*corner--r
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real scpx = 0.2;
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real scpx = 0.2;
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real scpy = 0.35;
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real scpy = 0.35;
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pair placements[][] = {
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transform placements[][] = {
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// 0
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// 0
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{},
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{},
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// 1
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// 1
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{ (0,0) },
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{ identity },
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// 2
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// 2
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{ (0,height*scpy), (0,-height*scpy) },
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{ shift(0,height*scpy), shift(0,-height*scpy)*rotate(180) },
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// 3
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// 3
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{ (0,0), (0,height*scpy), (0,-height*scpy) },
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{ identity, shift(0,height*scpy), shift(0,-height*scpy)*rotate(180) },
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// 4
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// 4
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{ (width*scpx,height*scpy), (width*scpx,-height*scpy), (-width*scpx,height*scpy), (-width*scpx,-height*scpy) },
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{ shift(width*scpx,height*scpy), shift(width*scpx,-height*scpy)*rotate(180), shift(-width*scpx,height*scpy), shift(-width*scpx,-height*scpy)*rotate(180) },
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// 5
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// 5
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{ (0,0), (width*scpx,height*scpy), (width*scpx,-height*scpy), (-width*scpx,height*scpy), (-width*scpx,-height*scpy) },
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{ identity, shift(width*scpx,height*scpy), shift(width*scpx,-height*scpy)*rotate(180), shift(-width*scpx,height*scpy), shift(-width*scpx,-height*scpy)*rotate(180) },
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// 6
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// 6
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{ (width*scpx,0), (-width*scpx,0), (width*scpx,height*scpy), (width*scpx,-height*scpy), (-width*scpx,height*scpy), (-width*scpx,-height*scpy) },
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{ shift(width*scpx,0), shift(-width*scpx,0), shift(width*scpx,height*scpy), shift(width*scpx,-height*scpy)*rotate(180), shift(-width*scpx,height*scpy), shift(-width*scpx,-height*scpy)*rotate(180) },
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// The four face cards
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// The four face cards
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{}, {}, {}, {},
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{}, {}, {}, {},
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@ -53,12 +53,12 @@ pair placements[][] = {
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};
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};
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real scale_factor = 0.15;
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real scale_factor = 0.15;
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real one_scale_factor = 0.3;
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real one_scale_factor = 0.4;
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real numeral_scale_factor = 0.15;
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real numeral_scale_factor = 0.15;
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pair numeral_pos = (-width*0.39, height*0.37);
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pair numeral_pos = (-width*0.38, height*0.4);
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real indicator_scale_factor = 0.1;
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real indicator_scale_factor = 0.1;
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pair indicator_pos = (-width*0.39, height*0.22);
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pair indicator_pos = (-width*0.38, height*0.25);
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int PUPPETS = 0;
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int PUPPETS = 0;
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int BREAD = 1;
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int BREAD = 1;
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@ -68,14 +68,16 @@ int WHEELS = 4;
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int CARDS = 5;
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int CARDS = 5;
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path icons[][] = {
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path icons[][] = {
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null,
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{},
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bread,
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bread,
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null,
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{},
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null,
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blade,
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wheel,
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wheel,
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};
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};
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path[] recursive_card(int value, int suit, int depth=3, bool outermost=true) {
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// note: if you bump this depth value to 4, you'll need to set
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// buf_size=5000000 so latex doesn't choke
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path[] recursive_card(int value, int suit, int depth=4, bool outermost=true) {
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path result[];
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path result[];
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if (!outermost) {
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if (!outermost) {
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result.push(card);
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result.push(card);
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@ -96,11 +98,11 @@ path[] recursive_card(int value, int suit, int depth=3, bool outermost=true) {
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current_scale_factor = one_scale_factor;
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current_scale_factor = one_scale_factor;
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}
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}
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for(int i = 0; i < placements[value].length; ++i) {
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for(int i = 0; i < placements[value].length; ++i) {
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result = result^^(shift(placements[value][i])*scale(current_scale_factor)*suit_icon);
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result = result^^(placements[value][i]*scale(current_scale_factor)*suit_icon);
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}
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}
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return result;
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return result;
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}
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}
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filldraw(card, white, black);
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//filldraw(card, white, black);
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fill(recursive_card(2, BREAD), evenodd+red);
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//fill(recursive_card(6, BLADES), evenodd+red);
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