update single-card utility with colors and recursion tweaks
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@ -1,14 +1,22 @@
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import "cards.asy" as cards;
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import "cards.asy" as cards;
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import "numerals.asy" as numerals;
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import "numerals.asy" as numerals;
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import "suits.asy" as suits;
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int suit = WHEELS;
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int suit = PUPPETS;
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int value = 1;
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int value = 5;
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filldraw(card, white, black);
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filldraw(card, white, black);
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currentpen = evenodd+suit_colors[suit];
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if (suit == CARDS && value == 1) {
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if (suit == CARDS && value == 1) {
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// due to exponential growth, with the larger suit icon on the 1
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// due to exponential growth, with the larger suit icon on the 1
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// card, the endpoint of the recursion is a *lot* more visible
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// card, the endpoint of the recursion is a *lot* more visible
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fill(recursive_card(value, suit, 6), evenodd+red);
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fill(recursive_card(value, suit, 6));
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} else if (suit == CARDS && value > 6) {
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// conversely, face cards don't need as much recursion depth
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// because the only icons present are significantly smaller
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fill(recursive_card(value, suit, 3));
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} else {
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} else {
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fill(recursive_card(value, suit), evenodd+red);
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//fill(recursive_card(value, CARDS, 1), evenodd+lightgrey);
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fill(recursive_card(value, suit);
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}
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}
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