import "cards.asy" as cards; import "numerals.asy" as numerals; import "suits.asy" as suits; for (int suit = 0; suit <= 5; ++suit) { currentpen = evenodd+suit_colors[suit]; for (int value = 1; value <= 10; ++value) { currentpicture = new picture; filldraw(card, white, black); if (value == 1) { // due to exponential growth, with the larger suit icon on the 1 // card, the endpoint of the recursion is a *lot* more visible fill(recursive_card(value, suit, 6)); } else if (value > 6) { // conversely, face cards don't need as much recursion depth // because the only icons present are significantly smaller add(recursive_face_card(value, suit, 3)); } else { fill(recursive_card(value, suit)); } string suit_str; if (suit == PUPPETS) { suit_str = "puppets"; } else if (suit == BREAD) { suit_str = "bread"; } else if (suit == WHEELS) { suit_str = "wheels"; } else if (suit == BLADES) { suit_str = "blades"; } else if (suit == CHAIRS) { suit_str = "chairs"; } else { suit_str = "cards"; } string value_str; if (value == TRAVELER) { value_str = "traveler"; } else if (value == KNIGHT) { value_str = "knight"; } else if (value == WIZARD) { value_str = "wizard"; } else if (value == NOBLE) { value_str = "noble"; } else { value_str = format("%d", value); } shipout("build/"+value_str+"-"+suit_str, "svg"); } }