import "scaling.asy" as scaling; int TRAVELER = 7; int KNIGHT = 8; int WIZARD = 9; int NOBLE = 10; path numerals[][] = { {} }; path onearc = arc((0,height*0.4), height*0.1, 0, 180); path[] one = { onearc--(rotate(180)*onearc)--cycle }; numerals.push(one); path[] two = { shift(width/4, 0)*one[0], shift(-width/4, 0)*one[0] }; numerals.push(two); path[] three; numerals.push(three); path[] four; numerals.push(four); path[] five = { (0,-height*0.3)---(width*0.45,height/2)..(width/2, height*0.45)---(height*0.1, -height*0.45)..(-height*0.1, -height*0.45)---(-width/2, height*0.45)..(-width*0.45,height/2)--cycle }; numerals.push(five); path[] six; numerals.push(six); path[] traveler; numerals.push(traveler); path[] knight; numerals.push(knight); path[] wizard; numerals.push(wizard); // Is this even the same across suits? or is it like, *C*ount of Cards, *Q*ueen of Puppets, ??? of Bread, etc? path[] noble; numerals.push(noble);