import "scaling.asy" as scaling; //real x = width/3; //real y = 2*height/6; //path bread = (x,0){right}..{up}(width, height-y){up}..{left}(width-x, height){left}..{down}(0,y){down}..{right}cycle; real a = height*7/12; real b = a/2; real angle = 60; real slash_a = a/11; real slash_b = b*5/8; real slash_angle = angle-15; real slash_spacing = a*5/12; pair center = (0,0); path loaf = (center+a*dir(angle))..(center+b*dir(angle+90))..(center+a*dir(angle+180))..(center+b*dir(angle+270))..cycle; path slash = (center+slash_b*dir(slash_angle+90))..(center+slash_a*dir(slash_angle+180))..(center+slash_b*dir(slash_angle+270))--(center+slash_b*dir(slash_angle+270))..(center+slash_a*dir(slash_angle))..(center+slash_b*dir(slash_angle+90))--cycle; //draw((-width/2,-height/2)--(width/2,-height/2)--(width/2,height/2)--(-width/2,height/2)--cycle); path[] bread = loaf^^slash^^(shift(slash_spacing*dir(angle))*slash)^^(shift(slash_spacing*dir(angle+180))*slash); //draw(bread, evenodd+red);