lint: Clean up E712 PEP-8 rule.

This commit is contained in:
Tim Abbott 2017-01-23 21:11:18 -08:00
parent 2f0bc3dc69
commit f0f18c8f1b

View file

@ -143,7 +143,7 @@ class TicTacToeGame(object):
# The check is done by replacing the blank locations with o's and seeing if the computer would win in each case. # The check is done by replacing the blank locations with o's and seeing if the computer would win in each case.
for row, col in blank_locations: for row, col in blank_locations:
my_board[row][col] = "o" my_board[row][col] = "o"
if self.win_conditions(my_board, self.triplets) == True: if self.win_conditions(my_board, self.triplets):
board[row][col] = "o" board[row][col] = "o"
return board return board
else: else:
@ -171,7 +171,7 @@ class TicTacToeGame(object):
# random blank location from a set of better locations to play. These locations are determined by seeing if # random blank location from a set of better locations to play. These locations are determined by seeing if
# there are two blanks and an 'o' in each row, column, and diagonal (done in two_blanks). # there are two blanks and an 'o' in each row, column, and diagonal (done in two_blanks).
# If smarter is False, all blank locations can be chosen. # If smarter is False, all blank locations can be chosen.
if self.smarter == True: if self.smarter:
blanks = [] blanks = []
for triplet in self.triplets: for triplet in self.triplets:
result = self.two_blanks(triplet, board) result = self.two_blanks(triplet, board)
@ -234,11 +234,11 @@ class TicTacToeGame(object):
return_string += self.display_board(board) return_string += self.display_board(board)
# Check to see if the user won/drew after they made their move. If not, it's the computer's turn. # Check to see if the user won/drew after they made their move. If not, it's the computer's turn.
if self.win_conditions(board, self.triplets) == True: if self.win_conditions(board, self.triplets):
return_string += output_mode("Game over! You've won!", mode) return_string += output_mode("Game over! You've won!", mode)
return return_string return return_string
if self.board_is_full(board) == True: if self.board_is_full(board):
return_string += output_mode("It's a draw! Neither of us was able to win.", mode) return_string += output_mode("It's a draw! Neither of us was able to win.", mode)
return return_string return return_string
@ -248,7 +248,7 @@ class TicTacToeGame(object):
# Checks to see if the computer won after it makes its move. (The computer can't draw, so there's no point # Checks to see if the computer won after it makes its move. (The computer can't draw, so there's no point
# in checking.) If the computer didn't win, the user gets another turn. # in checking.) If the computer didn't win, the user gets another turn.
if self.win_conditions(board, self.triplets) == True: if self.win_conditions(board, self.triplets):
return_string += output_mode("Game over! I've won!", mode) return_string += output_mode("Game over! I've won!", mode)
return return_string return return_string
@ -306,7 +306,7 @@ class ticTacToeHandler(object):
return_content += TicTacToeGame.positions return_content += TicTacToeGame.positions
elif command == 'help': elif command == 'help':
return_content = TicTacToeGame.detailed_help_message return_content = TicTacToeGame.detailed_help_message
elif (user_game) and TicTacToeGame.check_validity(user_game, TicTacToeGame.sanitize_move(user_game, command)) == True: elif (user_game) and TicTacToeGame.check_validity(user_game, TicTacToeGame.sanitize_move(user_game, command)):
user_board = user_game.board user_board = user_game.board
return_content = TicTacToeGame.tictactoe(user_game, user_board, command) return_content = TicTacToeGame.tictactoe(user_game, user_board, command)
elif (user_game) and command == 'quit': elif (user_game) and command == 'quit':